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The Kobold Cavern - Page 9 - General rules - By Dragonblaze - Overview
Here is a list of the generalised rules of the adventure through the caverns.

Babying Powder;
A powdery substance that creates a strange reaction when applied to adolescent or older creatures. Smells like flowers, pollen, and perfume, a very sweet smell. When affected by a dose of powder, you will suffer a small decrease to your ability to coordinate your body, focus your mind, or resist physical manipulation or so. This can be lessened over time or if you clean it off, but too much at one time can permanently weaken you.

Weaken Will;
When affected by Weaken Will, your intelligence and wisdom are inhibited, causing your ability to comprehend danger and your own actions to be damaged. This stacks, but can disappear if the effect runs its course. A good rest will remove it as well, but at the cost of being a little more vulnerable to the next Weaken Will effect.

Weaken Toughness;
When affected by Weaken Toughness, your strength and endurance are inhibited, causing your ability to continue on and push or pull to be damaged. This stacks, but can disappear if the effect runs its course. A good rest will remove it as well, but at the cost of being a little more vulnerable to the next Weaken Toughness effect.

Weaken Coordination;
When affected by Weaken Coordination, your mobility and balance are inhibited, causing your ability to move or stay upright or steady to be damaged. This stacks, but can disappear if the effect runs its course. A good rest will remove it as well, but at the cost of being a little more vulnerable to the next Weaken Coordination effect.

Changing Table;
A table with straps that can be used to secure someone to it. If used successfully, you can trap an enemy to the table with the straps. Once strapped down however, the enemy can break free or slip out of the bindings. Unfortunately, you can also be pinned down to these tables. If you have 3 stacks of Weaken Coordination, you are unable to escape from the straps. If you have 3 stacks of Weaken Toughness, you are incapable of breaking free using brute force. If you have 3 stacks of Weaken Will, you will not be able to even think of escaping. After 3 repeated attempts of escaping, adding 2 extra for each stack of Weaken Coordination or Weaken Toughness based on which method of escape you choose, you will escape on your next attempt.

Mobile;
A hanging contraption typically found over cribs, these mobiles create a soft noise that soothes minds that hear it. It will slowly add a stack of Weaken Will over time, and at 4 stacks will put you to sleep. Once you wake up, any time you hear that same mobile playing, you will immediately go and sleep under it. Watching the mobile also slowly adds a stack of Weaken Will, and once at 2 stacks you cannot take your eyes off it. However, looking at the same mobile after waking up will not cause anything to happen.
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