by warbrand4 » Mon Nov 10, 2014 8:13 pm
understood, yeah I really need to explore more of the station before suggesting area things.
any way on mining suggestions, could you guys add multi room bunkers, multi room bunkers would be the ones that have hostiles in them, but they would almost always have some heavy rewords for the station as a hole when breached and cleared.
Bunker ideas
Military bunker
info: 5 room, one hall bunker, has a working air lock as entry, on the inside are 3 active hostile drones, and one turret. Teh bunker its self is filled with charred and damaged blocks as well as a few military corpses and bloody remains. one room is vissible from the out side this room having reinforced plasma glass windows, inside the room is 1-3 chests which can contain anything from cloths, to ores, to rare and valuable things for the departments.
crashed cargo ship
info: a cargo ship simmilar to teh one on the station only its rear half is armored and secured with its door hacked and welded shut. inside the cargo ship is a large mount or destroyed crates as well as 2 or 3 monkey crates, in the back is one random supply crate can be anything that the players can order from a crate full of pizza to military tech. this room almost always has feral xenomorphs in it, and is obviously why the ship crashed.
CLOWN ship (rarer then rare)
info: a crashed clown ship, contains every instrument of annoyance in the game, and may rarely have a HONK mech. this is not crashed, this is hidden, the clowns in it are extreemly hostile and armed with horns and shotguns.
Abandoned research post
info: like the military bunker only has abominations of DNA running around it, contains things that are of high value to both R&D and medical, beware the rabid radioactive monkeys please.
just an RPG maker mapper,