player1 wrote:Do you plan to make belly versions for starter/partners's evolutions too? (I know this happens super late but im still curious)
I'm not saying that I will never do it, but probably not for a long time. I'll probably wind up doing some of the "fan favorites" like Charizard, Lucario, and Vaporeon, and probably won't do some of the Pokemon no one really cares about, like Delcatty. I will say that I do plan on eventually doing sprites for SOME of the special episode characters (Bidoof, Sunflora, Lopunny, Gardevoir, Medicham, Grovyle) and SOME of the bosses and personal favorite Pokemon (Lugia, Mew, Houndoom, etc.) though that's all a ways away.
player1 wrote:Nice, it would be nice if anal vore and Mass vore also filled your belly so you could "graduate" out of just using OV and Vore pounce.
I've thought about that, but I don't really love the idea of letting other moves fill your belly. It feels like that would just cause the later vore moves to totally invalidate earlier ones, which is not something I want. I want every new move to have its own use case so that you can pick and choose which effects you want, with the lynchpin of the build being the neutrally effective belly-filling oral vore move. Also, I somewhat worry about adding too many effects to one move. The vore moves are already kinda complex, and adding belly filling to more moves would push some of them into the realm of classic overloaded mod moves. One main effect per move seems right to me. Plus I somewhat want to keep the game as balanced as I can make it, and too many ways to fill your belly for "free" risks totally removing any concerns about belly.
player1 wrote:Man, kudos to you if you want to manually add moves to Mons. You could simply replace Tackle, scratch, pound, wrap and peck with OV (mass exporting Mon data and mass editing with Notepad++ makes it very easy) and lots of Mons would use it (even high leveled one, i tried) it doesnt even break the balance which is good.
I'm not opposed to that per se, but there are a few reasons I decided to do it the hard way. First is that I kind of like the variety in moves the game offers. Replacing them would make enemies use vore moves way more often, but you'd also be seeing the exact same move over and over again on a lot of Pokemon for the whole game. Manually doing it means that you will see moves that make sense for the Pokemon, and you will see more overall moves throughout the game. Even in a vore game, I think it would get old seeing "Oral Vore" for the nine hundredth time, especially on low-leveled Pokemon.
The second reason is that a mass replace might result in a lot of implications I don't like very much. Manaphy is already a problem that I am planning on fixing eventually, but there are more explicitly baby or child Pokemon I don't want to have vore moves, like Elekid, Magbi, Togepi, Mime Jr, and Mantyke. I'd rather have closer control over what I put in than accidentally put in something I feel uncomfortable with. I know that Pokemon is Pokemon and that I can't control what the user will do, but I feel better with the closer control rather than making sweeping changes.