bahamut24 wrote:
alright thank for reply
have been gathering those and see nothing useful for it.
may i suggest the usage for golds:
1- revive upon digest/died, cost of gold increase each time
2- throw/bribe gold at enemies with chance to recruit. for non-greed enemy, those take damage instead
3- dungeon merchant that sell items, undiscovered items will be random priced while discovered items will be priced according to its usefulness
if possible as reaching f12 is bit tougher without enter easy mode so an ability to vore from item or morph to predator for brief time?
I've actually had done if these ideas already, though some of the others don't fit with what I have planned.
As for player preds, starting as a predator is a planned feature. It will be available in the title menu, the way digestion/disposal switches are now.