Unbridled Hedonism V9F

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Re: Unbridled Hedonism V7H

Postby Aurilika » Mon Feb 15, 2021 7:25 pm

Morkeleb wrote:Idea for future content. Fun ideas for digesting unwilling prey without them knowing it. Possible traits preds may have

"Pleasureable digestion" This trait takes advantage of prey that have a high libido. Your acids inflict pleasure instead of pain as they melt prey, so prey with a high enough libido will automatically become willing prey even if they are normally unwilling due to how good it feels.

"Comfy stomach" Predator with this trait can lull their prey inside them to sleep with how soft and welcoming their insides are. Once asleep they can digest them without asking and with no complaints no matter how unwilling they normally are.

"Skilled Lover" Predator is so good in bed that for 10-20 turns after they bring their partner to orgasm their partner is willing to let their predator do anything they want with them, up to and including digestion due to being in a post coital haze. Again higher the libido, the more effective this skill is.

"Internal tentacles" For Endo dominators. Your stomach/womb/balls have tentacles that sprout from the walls to pleasure whoever is inside them ceaselessly. Causes prey hornyness to skyrocket quickly, causing them to cum every 4-5 rounds as well as cause them to never want to ask to be let out. Prey will never ask to be let out, pred has to manually let them out, and for player controlled characters the 'ask to be let out' command is unavailable due to being very very distracted.

"Absorbing stomach" Also for endo dominators. Gives preds the option to absorb their prey alive into their tummy walls, turning them into a living part of themselves, and putting their prey into a permanent semi concious trance once fully absorbed. mechanics wise starts absorbing the prey, takes typical digestion timeframe to finish, once done the prey can no longer escape, be freed, or be let out of whatever organ they are inside as they now ARE that organ, and obviously they can't ask to be let out anymore either


There's some interesting ones in there that will probably make it in. "Absorbing stomach" seems like it would require a lot of new lines though, as the description implied they were still there, but could do longer do any of the normal actions.

Datstrudel wrote:You’ve probably heard all of what I’m going to say before, but as I’ve been playing lately I do wanna give some thoughts. This is more supposed to be constructive, but if anything comes off as a bit harsh, that’s not what I’m going for.

First off, I overall love this idea of a sandbox game. It works great overall!

Some things I’d like to see:
Maybe some sort of simple, but continuous dialogue trees when interacting. With the traits you could add certain things the NPCs like and dislike. So maybe when selecting the talk to option, they ask a question and you have a few possible answers that they will like and dislike. This could even have outcomes where it could lead to Vore.
This could stretch out into flirt, compliment and insult.

I obviously haven’t seen if this is already possible, but it’d be cool if you “bully” a Pred enough that they just get fed up and eat you. Like if you keep insulting and/or pushing them over and over.

Other scenarios I could see would be if you flirt with someone’s girlfriend/boyfriend while they’re present, they can eat you. If you cheat on your boyfriend/girlfriend, they will eat you. Maybe romantically pursuing a Pred with a lower friendship could lead to being eaten.

Regarding the fantasy village idea, I actually really like that and hope that you do continue with that idea. I’d enjoy that a lot.

And graphics. As you’ve mentioned, you could use Vore war graphics. I personally am all for that idea on all accounts except that the clothing options are limited for humans. Maybe you could make it an optional thing? I don’t think that would be a bad idea. But I definitely think some sort of graphics would really enhance the whole experience.

Overall, fantastic game. I’m looking forward to see what comes in future updates.


Dialogue trees sound interesting, but I'm not sure how well they could be implemented without a large scale redesign of the way the interaction system works. It's something I'll keep in consideration, though.

Well, making them angry would make them more likely to vore you in the future, but there's no immediate reaction. Though that would be relatively simple to set up so I think I'll do that. (If a person is insulted and the relation is very low, possible retaliation). The other related ones you say might work decently well for that, too.

As for graphics, I'm not sure where I want to go with that yet. I'd probably want it to be something user replaceable, to account for custom races. For the moment I'm just staying with the portrait system.

grozar wrote:"Comfy Stomach" (Soothing presence?) The presence of the prey soothes the predetor causing them to get tired more quickly.

"skilled lover" (Desirable lover?) Prey causes whoever they have sex with to try and vore them after set amount of turns, they simply disire to take it further too much. (also probably scales with the pred libido)

"Internal tenticles" (Pleasurable body?) Causes the predetor to increase their hornyness, preds are unlikely(or not at all?) to let the prey out due to the pleasure they cause.

"Absorbing stomach" (Dermal nutrients?) The prey absorbs nutrient from the fluids around it, can make the prey hungry but never starving inside the predetor. (basically ensures they can stay like your suggested pred trait)


Yeah, these would work too. As for the last one though, endo prey already absorb nutrients from their pred when they get hungry enough automatically.

JigglyMatter wrote:Haven't seen any links for a pictures folder. It took ME a couple of hours to find stuff so I thought I would save some people the time or get a head start. Just replace this with the picture folder.
To get to the pictures folder: UnbridledHedonism_Data --> StreamingAssets --> Pictures

Here's a quick 12 characters if you're interested, all girls and some futa: https://drive.google.com/drive/folders/ ... sp=sharing

There's a couple people on the discord that have collected a number of them together, though the biggest one seems to be primarily futa.

Kiyoa wrote:It could probably wait til later, but for a non-immediate goal additional zone types might be useful for creating different "settings" since the current version is pretty much tailor made for a college dorm (which could sort of be adjusted to other domestic settings.) IIRC someone suggested a fantasy dungeon setting, perhaps as an idea that diverges less seriously from the current setting a kind of "Vore Tournament" setting could be used as a mid ground that happens to add a couple of additional activity zones to create the right kind of behaviors, e.g. a "ring" that makes people inside fight (or "fight" if their libidos are too high) until one of them is inside the other, and stands for non-participants (and possibly just completely random people who show up just for the fight) to watch the fight from.

... why no, I wasn't trying to come up with a map themed around a single elimination tournament, I dunno what you're talking about. *whistles innocently*

Yeah, there's probably a number of interesting things you could do with special zones like that, though for the fight example you'd still have to get both of the right people in there. Perhaps that might be good to have a more formal challenge type mechanic in there. Though it would probably work better when I get a better fighting system in there.

LegitUsername wrote:
Aurilika wrote:The list of longer term goals:
Spoiler: show
More Variety / Detail in Vore / Sex scenes (including option for pleasuring prey)
Improved AI
Anthros/Creatures
Improving UI
More interactions
Modding
Graphics - I want to add this, but it limits options. For example, any new race added would need its own graphics, and I'm not a good artist. I could import graphics from vore war, but that also limits options, as races would be restricted to ones that already exist, and limit hair colors, hair styles, etc.
Alternate maps (One interesting one that was suggested is an rpg town, where adventurers and monsters in a dungeon are generated periodically)

I wonder if #3/#7 would include custom races. Also, if you need any help writing dialogue and actions for #5, I'm open to help whenever I can, just let me know.

Well, I know that there are people working on making their own anthro races, though I don't think any of it is quite complete, yet. As for the graphics, considering people have already made custom races, I'd probably want to have a way to support that. (Though the portrait system can handle them decently, though would need set characters if you want the image to match the character's description.)

As for 5, there have been some contributed lines (and corrections). I tend not to draw a whole ton of attention to it, but the interaction text exists as a google document that I download into every update.
https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Deioth wrote:Anyone ever recommend these? I was inspired to make a "labyrinth" map but the current functionality of the game doesn't lend itself well to a hide-and-seek hunter-hunted sort of dynamic. I even have an "escape" location, though it is purely cosmetic.

- Grapple as a means to force "follow" taking back to rooms, or to weaken would-be prey for easier consumption
- Chasing as a means of out pacing others to go faster than one square per round
- Pounce/Tackle option to bring someone straight into a grapple, or force an action upon before they can move off square
- Sex to vore quirk, where predators and prey prefer to have sex and end it with vore rather than straight to vore


Yeah, dragging could work. Chasing/Running is something that will probably work it's way in sooner or later, though it wouldn't affect a single pred/prey interaction much (unless the pred has more stamina than the prey), I'd still have to work out logic for it. I'm guessing the ideal way might be to move up to 2 squares, or 1 move and an action while running, with the action always ending the turn. Tackling fits into that as well, maybe you'd have to tackle before you could attempt vore if you're running.

There is a trait that increases the chances of eating during sex. Were you thinking something like preds would try to have sex with someone before they eat them and then have a guaranteed attempt? Though maybe only doing that if there's a decent chance of the prey accepting sex.

Also, have mentioned this before on the discord but not here, but I'm probably going to release a patch this week. It's a little smaller in terms of a major patch, but it cleans up a bunch of stuff and adds some convenience features. After that I'll probably put up some sort of poll to see what features people are most interested in.
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Re: Unbridled Hedonism V7H

Postby Deioth » Mon Feb 15, 2021 11:10 pm

Not increased chances of eating during sex, but where sex happens first and then vore either during or after completion.
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Re: Unbridled Hedonism V7H

Postby Marshall59 » Wed Feb 17, 2021 9:49 pm

I don’t know how i did not see anyone suggesting this until now, but why not to make a Butt Slider?
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Re: Unbridled Hedonism V7H

Postby NightWing7177 » Wed Feb 17, 2021 11:27 pm

Is there a way to play this game in mobile? Just wondering
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Re: Unbridled Hedonism V7H

Postby Redicicle » Thu Feb 18, 2021 9:45 am

NightWing7177 wrote:Is there a way to play this game in mobile? Just wondering

Not that I'm aware of but it is unity which can compile for mobile so... Maybe it could be done??? The OP/dev would know more than me though. You might be able to download the source code and recompile it for mobile but IDK what sort of bugginess that might unleash.
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Re: Unbridled Hedonism V7H

Postby Enteresting » Thu Feb 18, 2021 1:08 pm

Redicicle wrote:
NightWing7177 wrote:Is there a way to play this game in mobile? Just wondering

Not that I'm aware of but it is unity which can compile for mobile so... Maybe it could be done??? The OP/dev would know more than me though. You might be able to download the source code and recompile it for mobile but IDK what sort of bugginess that might unleash.


Not as much as you'd think, but a lot more trouble than it'd be worth.

As it's Unity, unless it's built with custom scripts to enable Unity to export to Mobile phones, you would find it monumentally more difficult than you'd expect to get working.
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Re: Unbridled Hedonism V7H

Postby Kius » Thu Feb 18, 2021 6:56 pm

Here’s a couple things I’ve found as the biggest issues that I have with the game, just know that I’m in no way trying to be rude here, this is mostly.criticism and ideas. First and foremost is that there isn’t enough content or variation between certain actions, I feel like if you just added a dozen more speech options to talk or compliment it would make the game so much more interesting, as well I’d recommend you expand the relationship feature, currently it makes little impact on the game, and is just kinda boring to do once you’ve seen all the speech options. Second is the races, I know you want to do graphics before you start adding more races, but I’d recommend you actually put them in the game before adding stuff to them, and race-specific traits are something I would definitely recommend. Give stats a bigger role in the game, 99% of the game is spent maxing out you’re stats, at least try to make them more worth it. Actually add a “Straight” sexuality option. Femininity and masculinity sliders, I know these would be a bit hard to implement but it would make the game a bit more immersive. Glitches time: You sometimes crash or come close to crashing when you move to certain spaces. You can’t actually digest people when using the player controlled character. You don’t have a option to take a shower if your dressed and have to instead take off your clothes manually (not sure about this one, but I’m fairly certain that I’ve seen the option appear when I was dressed, so I’m not sure if that was the glitch or this is.) NPC’s won’t actually save there friends unless they have the savior trait. Demi-foxes randomly having there gender changed. Cunt-Boys having penises. And anal vore disabling every time I load a save that has it enabled.
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Re: Unbridled Hedonism V7H

Postby PhantomOfMars » Fri Feb 19, 2021 12:31 am

Aurilika wrote:Yeah, dragging could work. Chasing/Running is something that will probably work it's way in sooner or later, though it wouldn't affect a single pred/prey interaction much (unless the pred has more stamina than the prey), I'd still have to work out logic for it. I'm guessing the ideal way might be to move up to 2 squares, or 1 move and an action while running, with the action always ending the turn. Tackling fits into that as well, maybe you'd have to tackle before you could attempt vore if you're running.

There is a trait that increases the chances of eating during sex. Were you thinking something like preds would try to have sex with someone before they eat them and then have a guaranteed attempt? Though maybe only doing that if there's a decent chance of the prey accepting sex.

Also, have mentioned this before on the discord but not here, but I'm probably going to release a patch this week. It's a little smaller in terms of a major patch, but it cleans up a bunch of stuff and adds some convenience features. After that I'll probably put up some sort of poll to see what features people are most interested in.


Very Exciting!
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Re: Unbridled Hedonism V7H

Postby SquishySofty » Fri Feb 19, 2021 2:04 am

Kius wrote:Actually add a “Straight” sexuality option.

In default settings, Females will automatically have "Males only", and Males will have "Females only". Those respectively are straight sexuality options towards their opposite sex.

Kius wrote:You can’t actually digest people when using the player controlled character.

That depends if the game is endo only, or having both Endo only and Digestion on the game's settings.

Kius wrote:You don’t have a option to take a shower if your dressed and have to instead take off your clothes manually

You... Really don't want to take a shower with your clothes on, so I doubt that's a glitch. 8O
Unless if you suggest to have it automatically take your clothes off during showering.

Kius wrote:NPC’s won’t actually save their friends unless they have the savior trait.

In default settings, NPC can save their friends depending on how high their relationship towards the prey, even without the savior trait. Unless if it was Willing vore, then they can't be saved unless if you could save them yourself.
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Re: Unbridled Hedonism V7H

Postby Redicicle » Fri Feb 19, 2021 9:33 am

I think I found a minor bug. You can continue a shower after you reclothe.

Also i should it be possible to have 120% on start sex with someone you've never met? I encountered a guy who would fuck me with greater probability than my girlfriend (only 80%) or either of the girls I was longterm cheating with (75% and 92%) or my previous girlfriend who I ended up asking to digest with 8% and she said yes (78%). Eventually he kept forced endoing me during sex though so I ate him.
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Re: Unbridled Hedonism V7H

Postby Etherthedrake » Fri Feb 19, 2021 12:14 pm

I wonder if it'll be possible to create feral races sometime down the line. Just creatures, like Voilin or Dragons from the Vore War.
Hey! I'm just a dessert mouse.
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Re: Unbridled Hedonism V7H

Postby Redicicle » Fri Feb 19, 2021 7:29 pm

Etherthedrake wrote:I wonder if it'll be possible to create feral races sometime down the line. Just creatures, like Voilin or Dragons from the Vore War.


I'm fairly sure you don't have to extend humans right now. You'll end up missing almost all interaction texts though and it'll give you silly debug text instead, but you could write your own interaction texts.

Of course, without custom character traits a dragon will behave exactly like a human or a Demi-fox.
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Re: Unbridled Hedonism V7H

Postby NSW » Fri Feb 19, 2021 9:11 pm

Etherthedrake wrote:I wonder if it'll be possible to create feral races sometime down the line. Just creatures, like Voilin or Dragons from the Vore War.

You can create your own races and even write your own text lines. Its just a matter of how much work you'd like to do to get there. The human text lines are mostly generic, but you would still have to write your own text lines for vore, sex, etc. Basically create any text lines that would end up being descriptive of the race/character.

I made some reference guides and shared them on the discord, but i'll post them here as well in case you or anyone else wants to tinker with customizing the game.
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Re: Unbridled Hedonism V7H

Postby Aurilika » Fri Feb 19, 2021 11:51 pm

Deioth wrote:Not increased chances of eating during sex, but where sex happens first and then vore either during or after completion.

Yeah, that should work.

Marshall59 wrote:I don’t know how i did not see anyone suggesting this until now, but why not to make a Butt Slider?

I don't think anyone has suggested it, but it could be done.

NightWing7177 wrote:Is there a way to play this game in mobile? Just wondering

Not really. The game would be rather resource intensive on mobile, and isn't really designed well for small screens. The best you could do would be some sort of screen sharing software from your computer to your mobile device.

Kius wrote:Here’s a couple things I’ve found as the biggest issues that I have with the game, just know that I’m in no way trying to be rude here, this is mostly.criticism and ideas. First and foremost is that there isn’t enough content or variation between certain actions, I feel like if you just added a dozen more speech options to talk or compliment it would make the game so much more interesting, as well I’d recommend you expand the relationship feature, currently it makes little impact on the game, and is just kinda boring to do once you’ve seen all the speech options. Second is the races, I know you want to do graphics before you start adding more races, but I’d recommend you actually put them in the game before adding stuff to them, and race-specific traits are something I would definitely recommend. Give stats a bigger role in the game, 99% of the game is spent maxing out you’re stats, at least try to make them more worth it. Actually add a “Straight” sexuality option. Femininity and masculinity sliders, I know these would be a bit hard to implement but it would make the game a bit more immersive. Glitches time: You sometimes crash or come close to crashing when you move to certain spaces. You can’t actually digest people when using the player controlled character. You don’t have a option to take a shower if your dressed and have to instead take off your clothes manually (not sure about this one, but I’m fairly certain that I’ve seen the option appear when I was dressed, so I’m not sure if that was the glitch or this is.) NPC’s won’t actually save there friends unless they have the savior trait. Demi-foxes randomly having there gender changed. Cunt-Boys having penises. And anal vore disabling every time I load a save that has it enabled.


That's fair, though the amount of content is growing.
There are some custom races on the discord server that people have made. I may try to incorporate some of those in a future patch.
I mean there's only a few stats that you can change, most of them are fixed, and those were basically added just as something to add some variety.
I may have slightly overengineered the gender system due to a request, but straight does effectively exist as MaleOnly or FemaleOnly. It's labeled as straight on the actual randomizer but it's more clearly laid out for individual characters. It's done that way instead of straight because 'straight' gets confusing when you're dealing with things like herms.

Haven't seen any crashes reported regarding specific tiles like that. If you get a save game that you can get it to regularly happen in, send it my way and I'll get it fixed. Showering should only be able to be done while nude. I guess you could make a case that you could do it in underwear, but keeping it simple for now. There's a lot that goes into whether they'll save someone, including relations with the prey, relations with the pred, game settings, distance, how many people the predator has previously eaten, etc.
For digesting as a player, you need to switch into digestion mode for the relevant body part, on the panel on the left. If your character is capable of both, it defaults to endo on game creation.
As for the rest, I'll check into them, none of those had been reported before. Was the gender changing just randomly during the game?

Redicicle wrote:I think I found a minor bug. You can continue a shower after you reclothe.

Also i should it be possible to have 120% on start sex with someone you've never met? I encountered a guy who would fuck me with greater probability than my girlfriend (only 80%) or either of the girls I was longterm cheating with (75% and 92%) or my previous girlfriend who I ended up asking to digest with 8% and she said yes (78%). Eventually he kept forced endoing me during sex though so I ate him.

Will fix that shower bug. I suppose it's possible for it to be that high if it's someone really promiscuous, and probably horny as well. I may need to adjust that slightly though.

Redicicle wrote:
Etherthedrake wrote:I wonder if it'll be possible to create feral races sometime down the line. Just creatures, like Voilin or Dragons from the Vore War.


I'm fairly sure you don't have to extend humans right now. You'll end up missing almost all interaction texts though and it'll give you silly debug text instead, but you could write your own interaction texts.

Of course, without custom character traits a dragon will behave exactly like a human or a Demi-fox.

Yeah, as Redicicle said you can make them, but their behavior would be rather human-like at the moment.
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Re: Unbridled Hedonism V7H

Postby Kius » Sat Feb 20, 2021 2:07 pm

The Gender-change happened when a cunt-boy demi-fox I ate regenerated at the nurse (same name and last name though slightly higher stats all around) and next time I see them there a male-herm (I turned off arrivals so there's no way it was a new character. For the movement crash, I should clarify that it isn't actually a crash, just a rather long loading period, and when that happens you can create a insane movement backlog that will instantly crash the game, it normally happens when I'm either in or 2 spaces away from the cafeteria. another thing I wanted to bring up was that the sex chance is in no way accurate, I asked my girlfriend (in-game, don't have one in real-life) to have sex with me and as long as they have a chance above 40 and you're in a room it's a guaranteed success. And I know for a fact that they didn't have LovesPrivateSex trait, I checked afterward. I'll try to find a save that guarantees it, but no promises because it rarely happens twice in a row, meaning it probably has to do with NPC stuff.
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Re: Unbridled Hedonism V7H

Postby Aurilika » Sun Feb 21, 2021 12:47 am

Kius wrote:The Gender-change happened when a cunt-boy demi-fox I ate regenerated at the nurse (same name and last name though slightly higher stats all around) and next time I see them there a male-herm (I turned off arrivals so there's no way it was a new character. For the movement crash, I should clarify that it isn't actually a crash, just a rather long loading period, and when that happens you can create a insane movement backlog that will instantly crash the game, it normally happens when I'm either in or 2 spaces away from the cafeteria. another thing I wanted to bring up was that the sex chance is in no way accurate, I asked my girlfriend (in-game, don't have one in real-life) to have sex with me and as long as they have a chance above 40 and you're in a room it's a guaranteed success. And I know for a fact that they didn't have LovesPrivateSex trait, I checked afterward. I'll try to find a save that guarantees it, but no promises because it rarely happens twice in a row, meaning it probably has to do with NPC stuff.


Strange. The only time the gender variable is touched by code inside of a game is if a new character is generated. Not sure what the cause of that delay would be, but cleaned up something that could cause excessive delays in some rare circumstances.
The sex odds and the thing that displays the sex odds are pulled from the same place, so the only way it would be off is if there were exceptions happening that really messed up the game logic. You may have just been lucky.

V8 Released. I think this one should be relatively bug free, but we'll see. Starting from the next major patch I'm probably going to switch to doing betas, but I figured I could get away without it this time, since it was more about cleaning up things than expanding too much into new things. I should be able to put out a patch tomorrow to fix issues, so you may want to wait a day if you want to avoid some potential issues. As I've stated previously, I'll probably put up a poll sometime in the next few days to see what areas I should put priorities on for the next major patch and the future.

V8:
New Content / Features:
Added a system for character templates. It allows you to create several templates in the style of that slot in the bottom left corner of the start game screen and then assign them weights and use them on that screen or mid-game. For example you could have a 50% chance of spawning a lesbian female, a 40% chance of spawning a random male that's willing prey, and a 10% chance of spawning a random vore expert. Each game carries a copy of the templates, since they're relatively compact, and that allows different games to use different sets.
Added a 'Prey Digestion Willingness' stat to better control character's personalities. It basically operates as a straight reduction in how much a character wants to be digested, controlling how likely they are to ask for it, or how likely they are to agree with it.
Added Digestion Bias, and Endo Bias to the game settings. They both default to one, and affect how likely predators are to want that respective thing. Affects the odds relative to each other, as well as the total amount of it. I.e. if Digestion bias is 1.5, the odds would increase 50% from the predator's side (So, the likelyhood they would choose to do it, or the likelyhood they would agree if the prey asks, but doesn't change how much prey want it (at least for now)).
Added a couple of options to highlight tiles that sex or disposal are happening on, similar to how the highlight vore tiles thing worked, with a user replaceable graphic.
Can now change a character's race with the character editor, allowing you to change races mid-game or on generated characters. When you change races you can have it just randomize the race specific values (like tail color), or completely randomize the appearance of that character. This also allows you to re-randomize the appearance of a character without changing the race if desired.
Added a miscellaneous info page to characters that's going to be used for some miscellaneous things that don't really have an in-game effect. The first thing there is a requested variable showing how many turns the character has been in the game. There's also the total weight gain and total weight loss, only displayed if there is any. Also the total number of incoming / outgoing swallows for all of the vore types, and the total digestions.
Added a key that will either keep doing your current streaming action (like talking or exercising), or will repeat the action you performed last turn if you're not. Basically a convienience to easily do the same action again even if the list of actions shifts around, or even lets you look around before hitting it to repeat the same action with the person you're interacting with without reselecting them.
Slowed down the default healing rate, and added a fast healing rate quirk.
Added ResilientBody and EasyToDigest Quirks, that make prey digest slower or faster than normal. Also added the preyPheromones quirk that makes others more likely to eat them. (I thought maybe I'd do tasty and they'd remember what the person tastes like to pick on them again, but that brought up questions about the other vore types, so opted for something simpler.)
Rolled in a few mods from NightStormWolf
Can now specify traits that will always be assigned to a race when creating a race, that don't count against the slots for a particular person. I.e. you can make all female demi-foxes charmers.
An update for the digestion log that allows it to display a lot more info, though all of it is optional.
Support for some more text options, such as putting a ! before one of the interactions to capitalize it (such as [!ActorHis])
The ability for interactions to check the vore type between the actor and the target
Conditionals for indentifying the other types of rooms.
Added support for a EatenHealthy portrait, for prey above 50% health. For use if you want to have a progression image between healthy and dead.
Added [ActorOfferedSelf] and [TargetOfferedSelf] to the list of conditionals, allowing interactions to use that data to determine if the prey was the one that initiated the vore.
Added an option to enable 'player vision' that only shows you people on tiles your character can see, and doesn't let you target anyone outside of vision range or provide any way of knowing their location.
Can now shift-right click on a destination to automatically move each turn until you arrive at your destination. Note that this can be hazardous to your health.
Can now set the theoretical caps for weight gain and height gain. They've always existed but were hard coded for 800 lbs and 96 inches. Growth slows down as it approaches this value and doesn't exceed it. I.e. a 300 lb person with the limit set to 800 would only gain (500/800) 67.5% of the weight they could gain.
The move towards interaction used by a player now has a bit more logic, if you move towards someone and they end up moving towards your previous square, it will move to back to that square so that you're in the same square, effectively cancelling your move. Though you could still be interacted with in the other square for part of your turn before the person your following's turn starts.
Can now claim empty/abandoned Dorm rooms when inside them, which gives up your former room. A better system will probably come at some point.

Changes / Bug fixes:
Changed the portrait order so Full is above Horny - If you want the old way back as an option, let me know, but I have a feeling that most people would prefer it this way.
Reworked the way turns worked slightly behind the scenes. This should fix the issue where sometimes while skipping it would skip past the player turn and very rarely lead to a stack overflow.
Fixed a bug where you could partially reclothe and then continuing showering if you were showing before reclothing.
Cleaned up some text issues where prey in the balls would sometimes use text that referred to them as being in a belly.
Fixed a bug where if you had set the prey willingness threshold to 1, choosing to be willing prey as the player wouldn't actually make you willing.
Health now regenerates whenever you're not being digested, instead of only when you were not inside of someone. (So endoed characters will gradually recover if damaged)
Beg now works the same way as convince to spare, where the AI will only ask the player once per vore to avoid being annoying. (The odds fell each time they asked, but it could still feel kind of streaky if they asked 3 times in the first 10 turns)
Characters who are fully willing (above the willing threshold) should now no longer trigger the unexpected digestion dialogue under any circumstances. Eating prey inside of prey could sometimes get that slightly confused.
If a character is permanently digested while the focus of observer mode, or if the player character is digested, it will automatically attach the 'vision' to them, instead of just switching to having no focus. (So you'll see events based on them instead of seeing no events.)
Improved the logic for vision due to some issues that having the vision visible revealed (which affects what interactions you can see)
Introverted characters are now more likely to choose their room as a random destination, instead of wandering around outside.
Fixed a bug that caused predators to alternate turning digestion on and off for a prey they really didn't want to digest, instead of stopping it and not starting it again. Knowing that they have the prey's permission, they are more likely to turn it back on if they get to that point, but it should no longer change wildly on a turn to turn basis.
Fixed some issues with hunting for prey that would diminish their effectiveness. (After locking on to a target, they wouldn't necessarily move towards them in the first turn, and also wouldn't eat them even if they were in the same square already, but behaved as they should for any turn after that)
Preds can now ask for digestion during sex in a more logical way (I.e. it's more likely to happen because it isn't behind blockers it shouldn't be (like requiring them to want to endo the person to ask to digest them))
Fixed up some dialogue where unwilling endo lines from the predator's side usually assumed the prey was willing. Now the happy type lines are gated behind being willing, and the matter of fact lines will be used for unwilling endo prey. For example "[TargetName] smiles happily, enjoying the sensations of being within [ActorName]'s warm belly". would no longer occur during unwilling, but "[TargetName] is still in good health, [ActorName] has no intent to digest them." would.
Fixed a bug where if you died as the controlled character and then switched characters with reformation disabled, it wouldn't properly get rid of your character, causing them to linger on in relations and wouldn't stop someone from dating that character.
Opening the modify character screen now defaults to having the player controlled character selected, if one exists.
Improved the logic on the variable editor a bit. If there's a value that's far outside of bounds on a slider, the slider bounds will temporary change to include to that variable, instead of moving it to the closest variable in bounds. I.e. if you open it on someone who hasn't showered in thousands of turns, opening the variable editor wouldn't force that back to only -1 Cleanliness. (So it keeps the slider in a reasonable range normally, but also avoids changing the data on its own)
Fixed a bug where one way friendship increases (such as being complimented) weren't scaled by the game's friendship multiplier.
Upgraded the portrait system so it will only load all of the portraits for a character the first time it tries to draw one for that character. (So basically the images for a character will only be loaded if they're in the game). This removes slow loading times if you have a huge batch of images, and also avoids loading ones that it doesn't need. Right now it doesn't bother trying to unload images for simplicity, but that can be added later on if people run into that as an issue.
The stomach growl interaction can no longer trigger on a dead character.
Corrected the team logic to match the way it should be: It prevents digestion, but not endosoma. Also fixed some logic errors in the 'Predator Tier Also Restricts Endo' option that caused it to not behave in the correct way when using endo.
Added a little bit of logic so that the variable editor (modify character) recognizes Height/Weight and converts to metric if that's enabled.
When someone tries to forcefully vore you, it now uses the standard 3 way dialog box with the third option for ai decide, to unify it with the rest of the interactions.
Should have hopefully fixed the final bugs that enabled character states to sometimes persist when they shouldn't. (i.e. a permanently digested character that was re-added to the game). It should also attempt to purify saved and named characters from previous versions, stripping out any bits of data that were mistakenly saved with it (like relationships, etc, most of these wouldn't have an in-game effect but are just wasted space, but some would have negative effects on the game.)
When someone tries to eat you it now displays the vore type. If you have the debug option for showing intentions on it will also display whether they intend to digest you or not.
It's now possible for players and AI to eat characters that are digestion immune, but AI will figure out they're immune, spit them out and not try to eat them again, at least not with the intent to digest.
Fixed a bug where Endo dominators set to hold forever would also ignore begs from prey being digested, instead of just endo prey.
Added a button to reset to the base default options for settings or trait weights, instead of your saved defaults (like you'd opened the game for the first time).
Added an option for characters to be placed in a random dorm room, instead of the next one internally.
Fixed a bug where saved characters sometimes didn't cross versions correctly.
Fixed a bug where a high sex drive was no longer increasing horniness due to a typo on a fix from 7A.
Fixed a few small miscellanous bugs I'm just going to lump together into one entry.
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Re: Unbridled Hedonism V8

Postby PhantomOfMars » Sun Feb 21, 2021 2:51 am

Wohoooo!
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Re: Unbridled Hedonism V8

Postby fadetoblack19 » Sun Feb 21, 2021 4:31 am

Awesome to see the work you've done! There are a few bugs I've noticed however;

When starting a game, there's a testing world button
There's two anal vore sliders under edit person
Saved characters have their traits/quirks removed. Readding traits/quicks back, saving, then restarting the game won't fix this
Saved characters have their vore interest sliders all the way to 1
Saved characters may have their extroversion sliders randomized

Dunno if there's more at the moment, but those are the major bugs I've seen. Keep up the great work!
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Re: Unbridled Hedonism V8

Postby Etherthedrake » Sun Feb 21, 2021 8:38 am

Adding to the list of bugs to squash, i've noticed one - my female saved character (ai controlled) used TalkToPrey on my controlled CuntBoy character who was in her stomach and willing.
Cue me expecting "Softly talks to [Character] through the lining of her belly"
Instead I got "Softly talks to [Character] through the skin of her balls"
CV was completely disabled in that game, too..
Hey! I'm just a dessert mouse.
"humans boring. Endo best. Dragons awesome."
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Re: Unbridled Hedonism V8

Postby Aurilika » Sun Feb 21, 2021 11:19 pm

Okay, squashed all of the bugs here, and a bunch of other ones. This should put it into pretty good shape, but we'll see if anything else pops up.

V8A:
Fixed an issue where if you started having sex with someone who was performing some sort of self action (showering, masturbating), they would still think they're doing that as well, and would sometimes prioritize that over sex.
Fixed some exceptions related to having characters that were eaten from before version 8 not having the expected information for the updated digestion log. (only happened for characters that were already prey). Any characters like that will now no longer throw exceptions, but the extra information for them will be somewhat inaccurate. Considering no new characters will be created with this condition, it will sort itself out soon enough.
Updated the logic a bit for prey being freed. Freeing a prey will now try to free the person currently being consumed for that location first before trying to free anyone inside. Also, it used to be that if a prey was freed, the current consume action was automatically canceled. Now, if the unit being freed is coming out of the same location, both prey will be freed, otherwise, a prey being freed won't interrupt the current consuming action. This applies to most sources of being freed (prey escaping, or another person freeing the prey. Manually releasing prey will still also cancel any consumption, because that's considered doing an unrelated action.)
Hopefully fixed a crash related to the digestion log screen.
Fixed the repeat key not allowing repeating the prey wait command while dead.
Fixed some excess text if you used the repeat key to repeat a sex action, also fixed it being usable to do actions the current position didn't allow.
Fixed an issue where if you started a new game the continue action panel would still be up from your previous game, including partially locking your movement for one turn if you were being eaten.
Fixed an exception related to trying to change the race of an old character.
Fixed an exception if you tried to open the template editor on an old savegame.
Fixed an issue where the variable editor would remain in two column mode after viewing a template personality, which would create a graphical mess.
Fix for the randomized/non randomized being reversed. Also new template personalities default to having everything randomized instead of nothing. (I'm assuming it's more likely that people want to lock a few things, instead of locking most things. )
Fix for the on-screen template in the start character screen not enabling the custom personality button when it should.
Fixed a bug where saved characters weren't recording their version properly, causing them to think they needed to be ported between versions which changed/reset certain bits of their data. (You'll need to load them, fix them and save them to have them properly saved. - The relevant bits of data that it was resetting are the 4 vore interests, extroversion, quirks and traits, and prey digestion interest)
Fixed a typo that left a reference to the balls in a stomach related line, and some other minor text issues.
Fix for the testing world button being visible in the release version (I had turned it on when I was adjusting the layout and didn't turn it back off)
Fixed an unused variable that was mislabeled, and showed up as a second 'anal vore interest' in character's personalities.
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