Morkeleb wrote:Idea for future content. Fun ideas for digesting unwilling prey without them knowing it. Possible traits preds may have
"Pleasureable digestion" This trait takes advantage of prey that have a high libido. Your acids inflict pleasure instead of pain as they melt prey, so prey with a high enough libido will automatically become willing prey even if they are normally unwilling due to how good it feels.
"Comfy stomach" Predator with this trait can lull their prey inside them to sleep with how soft and welcoming their insides are. Once asleep they can digest them without asking and with no complaints no matter how unwilling they normally are.
"Skilled Lover" Predator is so good in bed that for 10-20 turns after they bring their partner to orgasm their partner is willing to let their predator do anything they want with them, up to and including digestion due to being in a post coital haze. Again higher the libido, the more effective this skill is.
"Internal tentacles" For Endo dominators. Your stomach/womb/balls have tentacles that sprout from the walls to pleasure whoever is inside them ceaselessly. Causes prey hornyness to skyrocket quickly, causing them to cum every 4-5 rounds as well as cause them to never want to ask to be let out. Prey will never ask to be let out, pred has to manually let them out, and for player controlled characters the 'ask to be let out' command is unavailable due to being very very distracted.
"Absorbing stomach" Also for endo dominators. Gives preds the option to absorb their prey alive into their tummy walls, turning them into a living part of themselves, and putting their prey into a permanent semi concious trance once fully absorbed. mechanics wise starts absorbing the prey, takes typical digestion timeframe to finish, once done the prey can no longer escape, be freed, or be let out of whatever organ they are inside as they now ARE that organ, and obviously they can't ask to be let out anymore either
There's some interesting ones in there that will probably make it in. "Absorbing stomach" seems like it would require a lot of new lines though, as the description implied they were still there, but could do longer do any of the normal actions.
Datstrudel wrote:You’ve probably heard all of what I’m going to say before, but as I’ve been playing lately I do wanna give some thoughts. This is more supposed to be constructive, but if anything comes off as a bit harsh, that’s not what I’m going for.
First off, I overall love this idea of a sandbox game. It works great overall!
Some things I’d like to see:
Maybe some sort of simple, but continuous dialogue trees when interacting. With the traits you could add certain things the NPCs like and dislike. So maybe when selecting the talk to option, they ask a question and you have a few possible answers that they will like and dislike. This could even have outcomes where it could lead to Vore.
This could stretch out into flirt, compliment and insult.
I obviously haven’t seen if this is already possible, but it’d be cool if you “bully” a Pred enough that they just get fed up and eat you. Like if you keep insulting and/or pushing them over and over.
Other scenarios I could see would be if you flirt with someone’s girlfriend/boyfriend while they’re present, they can eat you. If you cheat on your boyfriend/girlfriend, they will eat you. Maybe romantically pursuing a Pred with a lower friendship could lead to being eaten.
Regarding the fantasy village idea, I actually really like that and hope that you do continue with that idea. I’d enjoy that a lot.
And graphics. As you’ve mentioned, you could use Vore war graphics. I personally am all for that idea on all accounts except that the clothing options are limited for humans. Maybe you could make it an optional thing? I don’t think that would be a bad idea. But I definitely think some sort of graphics would really enhance the whole experience.
Overall, fantastic game. I’m looking forward to see what comes in future updates.
Dialogue trees sound interesting, but I'm not sure how well they could be implemented without a large scale redesign of the way the interaction system works. It's something I'll keep in consideration, though.
Well, making them angry would make them more likely to vore you in the future, but there's no immediate reaction. Though that would be relatively simple to set up so I think I'll do that. (If a person is insulted and the relation is very low, possible retaliation). The other related ones you say might work decently well for that, too.
As for graphics, I'm not sure where I want to go with that yet. I'd probably want it to be something user replaceable, to account for custom races. For the moment I'm just staying with the portrait system.
grozar wrote:"Comfy Stomach" (Soothing presence?) The presence of the prey soothes the predetor causing them to get tired more quickly.
"skilled lover" (Desirable lover?) Prey causes whoever they have sex with to try and vore them after set amount of turns, they simply disire to take it further too much. (also probably scales with the pred libido)
"Internal tenticles" (Pleasurable body?) Causes the predetor to increase their hornyness, preds are unlikely(or not at all?) to let the prey out due to the pleasure they cause.
"Absorbing stomach" (Dermal nutrients?) The prey absorbs nutrient from the fluids around it, can make the prey hungry but never starving inside the predetor. (basically ensures they can stay like your suggested pred trait)
Yeah, these would work too. As for the last one though, endo prey already absorb nutrients from their pred when they get hungry enough automatically.
JigglyMatter wrote:Haven't seen any links for a pictures folder. It took ME a couple of hours to find stuff so I thought I would save some people the time or get a head start. Just replace this with the picture folder.
To get to the pictures folder: UnbridledHedonism_Data --> StreamingAssets --> Pictures
Here's a quick 12 characters if you're interested, all girls and some futa: https://drive.google.com/drive/folders/ ... sp=sharing
There's a couple people on the discord that have collected a number of them together, though the biggest one seems to be primarily futa.
Kiyoa wrote:It could probably wait til later, but for a non-immediate goal additional zone types might be useful for creating different "settings" since the current version is pretty much tailor made for a college dorm (which could sort of be adjusted to other domestic settings.) IIRC someone suggested a fantasy dungeon setting, perhaps as an idea that diverges less seriously from the current setting a kind of "Vore Tournament" setting could be used as a mid ground that happens to add a couple of additional activity zones to create the right kind of behaviors, e.g. a "ring" that makes people inside fight (or "fight" if their libidos are too high) until one of them is inside the other, and stands for non-participants (and possibly just completely random people who show up just for the fight) to watch the fight from.
... why no, I wasn't trying to come up with a map themed around a single elimination tournament, I dunno what you're talking about. *whistles innocently*
Yeah, there's probably a number of interesting things you could do with special zones like that, though for the fight example you'd still have to get both of the right people in there. Perhaps that might be good to have a more formal challenge type mechanic in there. Though it would probably work better when I get a better fighting system in there.
LegitUsername wrote:Aurilika wrote:The list of longer term goals:Spoiler: show
I wonder if #3/#7 would include custom races. Also, if you need any help writing dialogue and actions for #5, I'm open to help whenever I can, just let me know.
Well, I know that there are people working on making their own anthro races, though I don't think any of it is quite complete, yet. As for the graphics, considering people have already made custom races, I'd probably want to have a way to support that. (Though the portrait system can handle them decently, though would need set characters if you want the image to match the character's description.)
As for 5, there have been some contributed lines (and corrections). I tend not to draw a whole ton of attention to it, but the interaction text exists as a google document that I download into every update.
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Deioth wrote:Anyone ever recommend these? I was inspired to make a "labyrinth" map but the current functionality of the game doesn't lend itself well to a hide-and-seek hunter-hunted sort of dynamic. I even have an "escape" location, though it is purely cosmetic.
- Grapple as a means to force "follow" taking back to rooms, or to weaken would-be prey for easier consumption
- Chasing as a means of out pacing others to go faster than one square per round
- Pounce/Tackle option to bring someone straight into a grapple, or force an action upon before they can move off square
- Sex to vore quirk, where predators and prey prefer to have sex and end it with vore rather than straight to vore
Yeah, dragging could work. Chasing/Running is something that will probably work it's way in sooner or later, though it wouldn't affect a single pred/prey interaction much (unless the pred has more stamina than the prey), I'd still have to work out logic for it. I'm guessing the ideal way might be to move up to 2 squares, or 1 move and an action while running, with the action always ending the turn. Tackling fits into that as well, maybe you'd have to tackle before you could attempt vore if you're running.
There is a trait that increases the chances of eating during sex. Were you thinking something like preds would try to have sex with someone before they eat them and then have a guaranteed attempt? Though maybe only doing that if there's a decent chance of the prey accepting sex.
Also, have mentioned this before on the discord but not here, but I'm probably going to release a patch this week. It's a little smaller in terms of a major patch, but it cleans up a bunch of stuff and adds some convenience features. After that I'll probably put up some sort of poll to see what features people are most interested in.