Baldur's Gate 3: Devouring and Digesting

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Re: Baldur's Gate 3: Devouring and Digesting

Postby FunnyNyandroid » Fri Jul 05, 2024 9:42 pm

I'm pretty sure dragonborn don't have belly meshes unfortunately
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Re: Baldur's Gate 3: Devouring and Digesting

Postby 12451 » Tue Jul 09, 2024 9:08 am

FunnyNyandroid wrote:I'm pretty sure dragonborn don't have belly meshes unfortunately

I've already added them. They'll be available in the next release

Speaking of the next release, I had a disagreement with Squidpad on something, so I want to know your opinions guys.
Should the chances for the main humanoid races to become preds be equal, or should some races have a higher/lower chance? If so, which ones?
Of course, this is customizable, but I'm talking about the default preset.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby BrowsingFrog » Tue Jul 09, 2024 5:04 pm

12451 wrote:
FunnyNyandroid wrote:I'm pretty sure dragonborn don't have belly meshes unfortunately

I've already added them. They'll be available in the next release

Speaking of the next release, I had a disagreement with Squidpad on something, so I want to know your opinions guys.
Should the chances for the main humanoid races to become preds be equal, or should some races have a higher/lower chance? If so, which ones?
Of course, this is customizable, but I'm talking about the default preset.



I personally hope that all the races will have an equal chance. I know immersion is a thing, but this is a vore mod. I personally am hoping to see this because I think it would just be more fun if all the races at default would be able to vore equally.

I just think that it wouldn't be as fun to configure all of the values if they weren't at one level.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Stevebuschemi » Tue Jul 09, 2024 6:18 pm

12451 wrote:
FunnyNyandroid wrote:I'm pretty sure dragonborn don't have belly meshes unfortunately

I've already added them. They'll be available in the next release

Speaking of the next release, I had a disagreement with Squidpad on something, so I want to know your opinions guys.
Should the chances for the main humanoid races to become preds be equal, or should some races have a higher/lower chance? If so, which ones?
Of course, this is customizable, but I'm talking about the default preset.

While I would just set them all to equal myself, I can see the logic behind giving them different chances if you are basing it off the physical designs of the races. Like I get that half orcs and dragonkin would be more likely to be predators than wood elves.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Graves » Tue Jul 09, 2024 7:50 pm

I have insider information that Squidpad is going to release a huge update soon... just saying.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Wollffett » Tue Jul 09, 2024 8:16 pm

12451 wrote:
FunnyNyandroid wrote:I'm pretty sure dragonborn don't have belly meshes unfortunately

I've already added them. They'll be available in the next release

Speaking of the next release, I had a disagreement with Squidpad on something, so I want to know your opinions guys.
Should the chances for the main humanoid races to become preds be equal, or should some races have a higher/lower chance? If so, which ones?
Of course, this is customizable, but I'm talking about the default preset.

I would personally do a chart by race and size but I would set it to even as a base since it would be slightly less work
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Hoodoo » Tue Jul 09, 2024 8:56 pm

Any notion of when the next update is? Excited to play this soon.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Squidpad » Wed Jul 10, 2024 7:59 am

Just posted a new huge update! Almost a total re-write of the whole mod; see the first post for info.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Shifzor » Wed Jul 10, 2024 9:58 am

awesome! does this update include the dragonborn belly meshes?
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Squidpad » Wed Jul 10, 2024 12:07 pm

Shifzor wrote:awesome! does this update include the dragonborn belly meshes?

Yup!
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Bonetly » Wed Jul 10, 2024 3:56 pm

You fucken rule for this update - the mcm inclusion is awesome, the dragonborn belly mesh is good, everything seems to be smoother.
One issue though, on a fresh install and character, the first is that devouring someone outside of combat starts an apparently bugged version of combat. Even after fatally digesting the prey, combat stays active and even fleeing does not seem to let me out of it. It seems like current prey (Shart and a random gnome I found) are appearing beside my character and haunting me everywhere I try to run. Seems to occur initiating vore on anything other than party members, outside of combat.

Edited to remove second claim, misunderstood the setting. Also adding a request: when eating enemies from stealth/out of combat, I would really like some kind of option to keep combat from starting. Eating someone helplessly is OP, sure, but very in-spirit I feel.
Last edited by Bonetly on Wed Jul 10, 2024 5:06 pm, edited 2 times in total.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Stevebuschemi » Wed Jul 10, 2024 4:08 pm

I am having a problem with the new update. NPCs will have the predator status won't have the ability to eat people because they don't have any of the 4 vore abilities. I tried to use the "eat me" ability on several of them and it stated "Oral vore ability unavailable" same with anal, unbirth and cock. I also tried to use the role pick ability to make them predators again and it didn't give them access to any of the vore abilities.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Azuris » Wed Jul 10, 2024 4:43 pm

First off, glad to see the mod still getting updated since its pretty promising so far. Though wanted to ask if Dwarf/Gnome belly meshes are still in the works since testing it out with my Duergar gal, she still wasn't able to get a gut while others like Shadowheart worked just fine after downing the right potions.

Edit: I knew that the initial release didn't have bellies for the smaller races, but wasn't sure with this new release and if the original author post was updated or not. Still looking forward to when they're eventually added so my Duergar gal can eat and get eaten by gals like Nettie.
Last edited by Azuris on Mon Jul 15, 2024 9:47 pm, edited 2 times in total.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Shifzor » Wed Jul 10, 2024 7:37 pm

Bonetly wrote:You fucken rule for this update - the mcm inclusion is awesome, the dragonborn belly mesh is good, everything seems to be smoother.
One issue though, on a fresh install and character, the first is that devouring someone outside of combat starts an apparently bugged version of combat. Even after fatally digesting the prey, combat stays active and even fleeing does not seem to let me out of it. It seems like current prey (Shart and a random gnome I found) are appearing beside my character and haunting me everywhere I try to run. Seems to occur initiating vore on anything other than party members, outside of combat.

Edited to remove second claim, misunderstood the setting. Also adding a request: when eating enemies from stealth/out of combat, I would really like some kind of option to keep combat from starting. Eating someone helplessly is OP, sure, but very in-spirit I feel.

Yeah getting that first issue as well.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Hoodoo » Wed Jul 10, 2024 9:14 pm

All options in the mod configuration just tell me I have advantage on intimidation checks rather than having an actual description.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby FunnyNyandroid » Thu Jul 11, 2024 12:17 am

Shifzor wrote:
Bonetly wrote:You fucken rule for this update - the mcm inclusion is awesome, the dragonborn belly mesh is good, everything seems to be smoother.
One issue though, on a fresh install and character, the first is that devouring someone outside of combat starts an apparently bugged version of combat. Even after fatally digesting the prey, combat stays active and even fleeing does not seem to let me out of it. It seems like current prey (Shart and a random gnome I found) are appearing beside my character and haunting me everywhere I try to run. Seems to occur initiating vore on anything other than party members, outside of combat.

Edited to remove second claim, misunderstood the setting. Also adding a request: when eating enemies from stealth/out of combat, I would really like some kind of option to keep combat from starting. Eating someone helplessly is OP, sure, but very in-spirit I feel.

Yeah getting that first issue as well.


Same here
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Re: Baldur's Gate 3: Devouring and Digesting

Postby anonymousKobold » Thu Jul 11, 2024 12:58 am

honestly was hoping for the giant toads be available in the game so you can wildshape into them.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby JDandAliProductions » Thu Jul 11, 2024 11:09 am

I've just added this mod to a Dark Urge playthrough I started but never actually played, so far it's been pretty fun, although I've noticed that at camp no matter how much I try I can't endo Shadowheart, I also keep failing to lethal vore every enemy I've come across.
If you wanna support what I do then please check out my Patreon, I'm working on a novel series too https://www.patreon.com/AliRenegade
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Re: Baldur's Gate 3: Devouring and Digesting

Postby tongueplayer » Sun Jul 14, 2024 3:08 pm

Stevebuschemi wrote:I am having a problem with the new update. NPCs will have the predator status won't have the ability to eat people because they don't have any of the 4 vore abilities. I tried to use the "eat me" ability on several of them and it stated "Oral vore ability unavailable" same with anal, unbirth and cock. I also tried to use the role pick ability to make them predators again and it didn't give them access to any of the vore abilities.

I was having the same issue until I realized the potion of inedibility is exactly that - I'd thought it was a endo switch but it's literally "I do not want this character eaten ever please" haha using the potion again removed the perk/trait/bonus.

Loving this mod. Huge fan of monsters eating my characters, love the MCM interface - I haven't yet poked around with the race settings but will likely once I get more time in. Obviously monsters ain't priority for the mod, but I'm unsure how to find a definitive list of which races do currently have belly graphic supports.
Edit: just learned how to read /s author post says no dwarf/gnome/halfling so safe to assume all other playable races can, but no NPC-exclusive race. If anyone can understand the coding itself and would like to point out how I'm still down to learn.
Humans definitely have it and I see above that dragonborns do - anyone know how to read the coding to find out? I might try a villainous MC run if I can get tieflings or wildshape forms to show some belly. I assume wildshapes don't have the graphic for it since wild owlbears and coyotes haven't displayed any changes when they've eaten my characters.

Thanks again Squidpad for getting me one step closer to interactive mimic vore!
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Stevebuschemi » Sun Jul 14, 2024 4:43 pm

tongueplayer wrote:
Stevebuschemi wrote:I am having a problem with the new update. NPCs will have the predator status won't have the ability to eat people because they don't have any of the 4 vore abilities. I tried to use the "eat me" ability on several of them and it stated "Oral vore ability unavailable" same with anal, unbirth and cock. I also tried to use the role pick ability to make them predators again and it didn't give them access to any of the vore abilities.

I was having the same issue until I realized the potion of inedibility is exactly that - I'd thought it was a endo switch but it's literally "I do not want this character eaten ever please" haha using the potion again removed the perk/trait/bonus.

Loving this mod. Huge fan of monsters eating my characters, love the MCM interface - I haven't yet poked around with the race settings but will likely once I get more time in. Obviously monsters ain't priority for the mod, but I'm unsure how to find a definitive list of which races do currently have belly graphic supports.
Edit: just learned how to read /s author post says no dwarf/gnome/halfling so safe to assume all other playable races can, but no NPC-exclusive race. If anyone can understand the coding itself and would like to point out how I'm still down to learn.
Humans definitely have it and I see above that dragonborns do - anyone know how to read the coding to find out? I might try a villainous MC run if I can get tieflings or wildshape forms to show some belly. I assume wildshapes don't have the graphic for it since wild owlbears and coyotes haven't displayed any changes when they've eaten my characters.

Thanks again Squidpad for getting me one step closer to interactive mimic vore!

At this point all human sized playable races have bellies. No monsters do.
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