2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

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2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby ImaginaryZ » Tue Jun 03, 2014 11:38 pm

Updated 2014-06-03
http://aryion.com/content/imaginaryzs-junk for now download NBGEEngineClassbased.zip

CONTAINS full tour, monster vore, soft vore, no gore, no gender, suggestive imagery (holes), polygon intersections

Spoiler: show
Image


This is a old work of mine I recently ported forward to Blender 2.70a, so to play the game, you must have Blender 2.7+ (get here http://www.blender.org/download/)

It has some simple and low polygon (albeit ugly) vore animations, but it's all realtime, and some sort of gamelike thing. Requires OpenGL 2.1+ card, GLSL shading.

Open the .blend in blender, and press 'P' to play, Escape to quit / restart.

As stated,
    Left move = A
    Right move = D
    Forward = W
    Back = S
    Turn Left = Q
    Turn Right = E
    Jump = Space
    Attack = Z
    Shoot Weapon/Use Item = X
    Context/Vore = C
    Pause = End
    Hold for first person = V

    Move camera with mouse = Right Drag
    Move to point = Left CLICK at point
    Mouse actions = Left + Right Drag (odd, ignore)

To answer some questions:
    The Bear can eat you, and you can struggle with motion keys (use V to see inside) and holding == pleasing, tapping == struggling
    The Lion can pounce and swallow you, but then you are stuck inside and can wiggle about (restart manually)
    Other Lizards can swallow you (as you can them) because they ignore scale. Watch out.
    The Plants can swallow you, but thats where it ends (restart manually)
    The croc does nothing
    The Wolfman does nothing (except look cool in shades)
    The micros should be eaten, but they can eat you in a kind of glitchy way. You will fall through the floor as a micro.
    The snake elevator works for edible objects. It only moves up and down, no animations yet
    To equip a newly found weapon (bomb, lazer) stand facing it, it will tell you it exists, use the context button (prototype for context based actions!)
    The small area is all there is, yes I know the camera makes you want to die when you enter a room.
    You can eat gems or collect them. I like this idea a lot.
    There is no other vore in this game.

I'm working on a much newer version that's FAR easier to add characters to (loads external blend files!), more stable (cleaned code), more flexible (extensible levels via blend files), ect. Remember that when this was made, this was the BEST that could be done with BGE in 2.49b blender... years ago. Hopefully you find this entertaining at least.

Also, the new 2.70 finally added the ultimate vore animation feature, you can have armature actions AND shape actions at the SAME TIME in the GAME ENGINE! Not to mention full code controlled animation and bone access.
Therefore, I'm trying to make a demo that showcases this awesomeness.

Be patient, if you are serious about Blender and want to contribute to future stuff, let me know.

Enjoy!

-Z

Please do not make character suggestions/wishes yet, you can report bugs but I probably know all of them. This is kind of a "as is" product until I get the new one created.
If you have comments on additional (possible, not wishlist) mechanics that can be added in a improved version, that would be appreciated.
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby bigFurry7 » Tue Jun 03, 2014 11:54 pm

Oh cool. This looks like fun.

Spoiler: show
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby Stabox » Wed Jun 04, 2014 10:48 am

This is awesome for an "as is" project.

I know I'm having fun mucking around in it and seeing what I can make happen (Like how the lion will push you out if you don't touch anything, or I find I just continue as a micro when eaten by them, I don't fall through the floor)

Keep it up and I'm excited to see what this can turn into!
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby DigiThing » Wed Jun 04, 2014 11:02 pm

neat, i always love poking an open source game,(I made Mugen my BITCH!) but this one VERY quickly when over my head, even after watching a few basic tutorials on blenders website. I had to Restart the blender a few times just because i DESTROYED my overlay xD. Well, I'm going to keep monkeying around in and out of the game engine. If anyone knows of a few good tutorials drop them down so us newbies can get a good feel.
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby ImaginaryZ » Wed Jun 04, 2014 11:42 pm

http://www.blender.org/documentation/bl ... localScale

I haven't found any good tutorials on the BGE, but so long as you have access to the www.blender.org/documentation/blender_p ... pi_2_69_1/ you should be able to at least figure it out; the problem is the BGE's logic interface is crap, and everything should be done with python code (as shown). Avoid using the "logic bricks" because of their impossibility to debug, trace, use, and lack of features. Python is the way to go, but the $@!(#& at blender haven't yet put in all the game functions people would need (such as maps, alignment, facing, pathing, general 3D math, animation controllers...) so I had to code most of them myself, hence the ugly. What you see with this is OLD style of coding the BGE, the new one (not yet released) is superior, easier, faster. Learning blender is not a simple task, but if you are serious about learning 3D, or 3D animation, it's a must. The skills you learn in blender port to all other 3D software and even programming. IF you learn any cool tricks share em XD
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby ArgobargSoup » Thu Jun 05, 2014 1:45 am

I do Blender, never really got inta the game engine that much though. Haven't even done Python at all. I just do random low quality animations and make stuff fer games that let me. Like what ya gots here, though.

Window layout outside of the game's a bit messy, but I'm just way too used ta my own layout.

I did come across and abused an FPS mouse camera thing a long time ago, didn't do much other than make something where you could shoot a squishy cube off a platform. Can't remember whether it was python based or used Blender's logic brick thing. Wish I could find it but it's buried deep in an external drive somewhere...
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby MirceaKitsune » Sat Nov 08, 2014 1:52 pm

I came across this accidentally... very nice! I knew of the old version, but I'm glad one for Blender 2.7x also exists now. I have the latest version (2.72b) and can hopefully try it there :)
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby ian66613 » Sat Nov 08, 2014 7:39 pm

Too bad we can't move while in first person, since WASD just moves the camera around.
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby BrokenDoorknob » Sat Mar 04, 2017 3:26 am

Presumably I'm missing something here - got blender and downloaded the one file (NBGEEngineClassbased.zip) and opened it up, but everything is locked in the T pose, no animations or sound and etc. I assume I'm missing files or something, but I'm unsure of what else to download?
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby Firon » Sat Mar 04, 2017 5:38 am

firebolt2526 wrote:Presumably I'm missing something here - got blender and downloaded the one file (NBGEEngineClassbased.zip) and opened it up, but everything is locked in the T pose, no animations or sound and etc. I assume I'm missing files or something, but I'm unsure of what else to download?


firstly...you just posted in a several year old topic...necroing is frowned upon

secondly...this game test stuff was built for a specific version of Blender...you need to have that version before anything works
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby ImaginaryZ » Thu Apr 27, 2017 10:04 pm

@firebolt2526 although I've updated this file randomly throughout time; If there is interest in updating it again, it can be done. I'm still here, and this was certainly a interesting enough test project if people want it to be playable in Blender 2.78+, just let me know. I check eka's sometimes! I'm not dead! Try sending me a PM though, they are easier to notice ;)
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby DigiThing » Tue May 02, 2017 1:50 am

oh well. neat. That would be cool Z. would be interesting to see what new or updated things you've been working on.
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby ladre » Tue May 02, 2017 8:06 pm

man...can i be honest?, please don't get mad


but i really...really wished that somehow...someday you could update not only this project, but maybe some of your secrets barbftr/panftr monster

it would be an awesome day
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby Grapefruitfanfic » Thu May 11, 2017 7:45 pm

Not sure why, but when I press the Context key, the gamemodels freeze but the game still plays, and I can still turn.
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby ladre » Fri May 12, 2017 4:25 pm

hey z i lurked your twitter and f.a and....have you truly lost most of yours files? like programs and stuff?
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby DontWantToBeKnown » Wed Mar 18, 2020 11:02 pm

Uh... IDK what's going on. I downloaded the game and tried to run it, but I was taken to the editor? And I can't find a playtest button?!? HELP!!
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby Aleph-Null » Thu Mar 19, 2020 3:46 am

Hitting "P" doesn't start it up? Maybe you need an older version of blender?
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby MirceaKitsune » Thu Mar 19, 2020 10:28 am

Aleph-Null wrote:Hitting "P" doesn't start it up? Maybe you need an older version of blender?


Blender 2.8 no longer has Blender Game Engine I'm afraid, it's been removed altogether. I'd advice people who used BGE to switch to Godot instead: It's also FOSS and intended to work closely with Blender.
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Re: 2014-06-03 NBGE New Blender Game Engine stuff (2.70a+)

Postby AnonymousRandomAnon » Fri Mar 20, 2020 9:59 pm

Yeah, the game engine's been taken out of Blender for a while now.
Blender *does* let you download whatever version you want, though, so you could just download 2.7 and play it anyway.
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