http://aryion.com/content/imaginaryzs-junk for now download NBGEEngineClassbased.zip
CONTAINS full tour, monster vore, soft vore, no gore, no gender, suggestive imagery (holes), polygon intersections
This is a old work of mine I recently ported forward to Blender 2.70a, so to play the game, you must have Blender 2.7+ (get here http://www.blender.org/download/)
It has some simple and low polygon (albeit ugly) vore animations, but it's all realtime, and some sort of gamelike thing. Requires OpenGL 2.1+ card, GLSL shading.
Open the .blend in blender, and press 'P' to play, Escape to quit / restart.
As stated,
- Left move = A
Right move = D
Forward = W
Back = S
Turn Left = Q
Turn Right = E
Jump = Space
Attack = Z
Shoot Weapon/Use Item = X
Context/Vore = C
Pause = End
Hold for first person = V
Move camera with mouse = Right Drag
Move to point = Left CLICK at point
Mouse actions = Left + Right Drag (odd, ignore)
To answer some questions:
- The Bear can eat you, and you can struggle with motion keys (use V to see inside) and holding == pleasing, tapping == struggling
The Lion can pounce and swallow you, but then you are stuck inside and can wiggle about (restart manually)
Other Lizards can swallow you (as you can them) because they ignore scale. Watch out.
The Plants can swallow you, but thats where it ends (restart manually)
The croc does nothing
The Wolfman does nothing (except look cool in shades)
The micros should be eaten, but they can eat you in a kind of glitchy way. You will fall through the floor as a micro.
The snake elevator works for edible objects. It only moves up and down, no animations yet
To equip a newly found weapon (bomb, lazer) stand facing it, it will tell you it exists, use the context button (prototype for context based actions!)
The small area is all there is, yes I know the camera makes you want to die when you enter a room.
You can eat gems or collect them. I like this idea a lot.
There is no other vore in this game.
I'm working on a much newer version that's FAR easier to add characters to (loads external blend files!), more stable (cleaned code), more flexible (extensible levels via blend files), ect. Remember that when this was made, this was the BEST that could be done with BGE in 2.49b blender... years ago. Hopefully you find this entertaining at least.
Also, the new 2.70 finally added the ultimate vore animation feature, you can have armature actions AND shape actions at the SAME TIME in the GAME ENGINE! Not to mention full code controlled animation and bone access.
Therefore, I'm trying to make a demo that showcases this awesomeness.
Be patient, if you are serious about Blender and want to contribute to future stuff, let me know.
Enjoy!
-Z
Please do not make character suggestions/wishes yet, you can report bugs but I probably know all of them. This is kind of a "as is" product until I get the new one created.
If you have comments on additional (possible, not wishlist) mechanics that can be added in a improved version, that would be appreciated.