PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby MysticSummoner » Sun Mar 09, 2025 3:39 pm

JigglyMatter wrote:
JigglyMatter wrote:Hi there! I had a question about the targets that the preds can go for. I wanted to expand the available targets such as the zombie going after more than JUST villagers and the player. I tried to expand the list for the vinemaidens as well by adding mobs to the vinemaiden_targets.json located in "data\pcraftrevorn\tags\entity_types\." I tried creating a zombie_targets.json and copy pasting the same target information as well, but both preds do not go for the updated mobs. I know that my changes are saved in the code because I was able to edit the death messages in the lang file en_us.json. So my question is, even if I am imputing the correct ID into the jsons, why aren't the ai updating? Any help is appreciated! :)

Also, I'm trying to add the human companions mod entities into the list as well because having your follower get eaten while you're unable to do anything about it is peak.


Alright, even in my desperation I cannot figure out how to work with the class files. I like this mod a lot and I'm willing to double down. This is probably cringe, but I will pay to commission someone to make a compatibility patch for the Human Companions Mod: https://www.curseforge.com/minecraft/mc ... companions so that predators will aggro onto them or vice versa. Name your ballpark price and I will Venmo you. My email is [email protected] if you're interested.

I'll look into the mod and potentially try and add compatibility in the next update
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby nopeman777 » Mon Mar 10, 2025 2:49 am

One idea that just came to me is for some of the mobs to make taunts or comments to the player during and after digestion in chat but I don't know how hard that would be to implement. Other than that it is a really big long shot but maybe one day some elements of sentient fat may one day be added. Regardless love the mod so far!
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby frostiey » Mon Mar 17, 2025 3:28 pm

Having my portal spawn on top of the castle remnants sucked! 10 sets of diamond and iron Armour(2-1-7) to take the bastard down (deaths: digested 7 times, knight 2, royal 4, zombie that i didn't realize followed me in 1; shot by crossbow 1; axed by brute 1; stomped by royal 1) At least I got the talisman now XD. Probably will switch over to creative for a bit and spawn a royal to do quests with in the jungle temple not to far from my base.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Sams69694 » Tue Mar 18, 2025 2:49 am

Mystic Summoner is in need of animators anyone willing and able
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby JigglyMatter » Tue Mar 18, 2025 10:47 pm

On a sperate note, I edited and converted some audio files that you can replace in your sounds folder, they are female voiced so might break immersion if you have males/animals being swallowed. Works well with the Cute Mob Models
mod and the Omnix Girl Villagers mod. It replaces the passive digestion and fatal digestion audio. The audio is more intense but just thought I'd share for someone who might want more sadistic audio:
https://www.mediafire.com/file/8d6vw2t5 ... s.zip/file
Last edited by JigglyMatter on Tue Apr 29, 2025 4:19 am, edited 1 time in total.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby JigglyMatter » Mon Mar 24, 2025 12:57 pm

MysticSummoner wrote:
JigglyMatter wrote:
JigglyMatter wrote:Hi there! I had a question about the targets that the preds can go for. I wanted to expand the available targets such as the zombie going after more than JUST villagers and the player. I tried to expand the list for the vinemaidens as well by adding mobs to the vinemaiden_targets.json located in "data\pcraftrevorn\tags\entity_types\." I tried creating a zombie_targets.json and copy pasting the same target information as well, but both preds do not go for the updated mobs. I know that my changes are saved in the code because I was able to edit the death messages in the lang file en_us.json. So my question is, even if I am imputing the correct ID into the jsons, why aren't the ai updating? Any help is appreciated! :)

Also, I'm trying to add the human companions mod entities into the list as well because having your follower get eaten while you're unable to do anything about it is peak.


Alright, even in my desperation I cannot figure out how to work with the class files. I like this mod a lot and I'm willing to double down. This is probably cringe, but I will pay to commission someone to make a compatibility patch for the Human Companions Mod: https://www.curseforge.com/minecraft/mc ... companions so that predators will aggro onto them or vice versa. Name your ballpark price and I will Venmo you. My email is [email protected] if you're interested.

I'll look into the mod and potentially try and add compatibility in the next update


Hey thanks for doing that! :) For right now I have been substituting it with the Villager Recruits mod and messing with the skins.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby JigglyMatter » Mon Mar 24, 2025 1:03 pm

I also added some flavor text for when a named mob/pet gets digested as well as player digested. https://www.mediafire.com/file/urhcu335 ... .json/file
This file goes into pcraftrevorn-2.3.0-forge-1.20.1\assets\pcraftrevorn\lang. You can also edit the json file to fit whatever message you want to see as well.
I also tweaked the spawn rate of zombies so that I would have more of a challenge fighting them as well as invading villages. https://www.mediafire.com/file/2k1e4f8d ... .json/file
This file goes into pcraftrevorn-2.3.0-forge-1.20.1\data\pcraftrevorn\forge\biome_modifier. You can edit the weight and min / max count to fit your playthroughs as well.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby JDandAliProductions » Sat Apr 26, 2025 9:25 am

It would be super cool if this mod was compatible with the mod Minecraft Comes Alive, having villagers that actually look human that are able to eat the player would be great
If you wanna support what I do then please check out my Patreon, I'm working on a novel series too https://www.patreon.com/AliRenegade
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby MysticSummoner » Sun Apr 27, 2025 5:32 pm

JDandAliProductions wrote:It would be super cool if this mod was compatible with the mod Minecraft Comes Alive, having villagers that actually look human that are able to eat the player would be great

Its probably unlikely I would get around to that, just because I don't think it would be within my capabilities to do so
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby MysticSummoner » Sun Apr 27, 2025 5:36 pm

Heya everyone! Just wanted to put an update here to share that 3.0.0 is almost ready! Some exciting things have been going on behind the scenes, such as me hiring an animator to help out with the preds' animations! If you'd like to stay updated on general stuff, I'd recommend becoming a free member of my Patreon!

In the meantime my Supporter+ members on Patreon get access to playtest versions that are helping me test out the new preds early and discover bugs so that the full version of the update is working well once its released publicly! I just released a new playtest today with the first pred my new animator worked on. If you're interested, consider supporting me on Patreon to help out! (As a reminder, full updates will always be available for free to the public once all of the playtest versions checking out the features to make sure things are working well have been released).
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby MysticSummoner » Sun Apr 27, 2025 5:39 pm

Here's some visual teasers of two new preds: the Silverfish and Basaltmite!
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby JigglyMatter » Mon Apr 28, 2025 8:36 pm

JigglyMatter wrote:On a sperate note, I edited and converted some audio files that you can replace in your sounds folder, they are female voiced so might immersion break if you have males/animals being swallowed. Works well with the Cute Mob Models
mod and the Omnix Girl Villagers mod. It replaces the passive digestion and fatal digestion audio. The audio is more intense but just thought I'd share for someone who might want more sadistic audio:
https://www.mediafire.com/file/8d6vw2t5 ... s.zip/file



I've had some message me on how to edit the sound files. Minecraft is weird and I've only been able to edit mods when I use 7-zip, not Winrar. Download 7-zip, it's an alternative to winrar and it's free. So here's a step by step guide:

1. Locate the zipped archive pcraftrevorn file.
2. Right click the file and go down to the 7-zip option. Open with 7-zip, NOT Winrar
3. On the next tab that opens to the right, open archive.
4. assets -> pcaftrevorn -> sounds
5. Now that you are in the sounds folder you can delete the files that you will be replacing with the ones from my pack.
6. Drag and drop or copy and paste into the sounds folder.
7. Exit out and test.

I utilize curseforge as well as my launcher. Shouldn't be an issue for another.

If all else fails, here is my edited mod archive: https://www.mediafire.com/file/f5k3upep ... 2.jar/file
Last edited by JigglyMatter on Thu May 01, 2025 4:34 am, edited 1 time in total.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby JigglyMatter » Thu May 01, 2025 4:14 am

If anyone would like to utilize my additions to the Villager Recruit's mod for "immersion", I spent an embarrassingly long time figuring out how to get some female textures to work on the villager recruits. When you download the mod, make sure to configure the villagers to be human instead of villagers. You should be able to easily toggle it in the mod's config. I was able to access mine through the mods list in minecraft with little effort. You might need the Configured mod to do so, but ya know.

The villager recruits should auto aggro onto the zombies and vice versa. This can allow for some fun scenarios in which some of your villagers go "missing."

If you aren't happy with the skins, go into assets -> textures -> entity -> human
Make sure that you keep the same named files in there. If for instance, human_18 is missing, it WILL show up as a missing texture. Same names and same amount.
Don't mess with the biome file. I had to edit that.

https://www.mediafire.com/file/f5k3upep ... 2.jar/file
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby CreederineStrikers2022 » Thu May 01, 2025 10:43 am

Welp, Very Nice Vore Mod for Minecraft

I hope your Mod will be Best Vore Mod for Minecraft tho...
I think this mod will be better with More Vore Characters (also Includes Human-Like Girl Vore)... :D :D :D
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