This isn't going to be too fancy, but I need to get this out somewhere if I'm going to have a prayer of doing this the right way, as in design the thing before I try to code it.
Put simply, the target goal for the WorldForge class library project is to present a working game engine that bears certain large similarities to a Rogue-like. The difference is that, aside from the 'map', the game is very text driven, everything that happens to the player happens through text descriptions, how the player's character feels, what is happening around him/her. Furthermore, rather than having to memorize idiotic key combination to do anything, as in a rogue-like, or having to guess the proper arrangement of words that a text parser will interpret properly, as in a text adventure, I want...
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