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Forced Personal Holiday (COM) By SourceSizeShenanigan -- Report

Uploaded: 3 months ago

Views: 5,023

File size: 2.11 MiB

MIME Type: image/png

Resolution: 1920x1080

Comments: 9

Favorites: 219

"Maybe this will teach you to stop overworking yourself! You mean a lot to me 4, I don't wanna see you eel over~"

An anon wanted to comm more of Marie and Agent 4 being cute together.

Wholesome safe same-size is underrated tbh.

Comment on Forced Personal Holiday (COM)

Comments
QueenFutatheVoracious

Posted by QueenFutatheVoracious 3 months ago Report

FUCKING FINALLY!
You don't know long i've had to put up with Marie vore portraying her as an out-of-character heartless, abusive bitch with no regard for the lives of even her cousin!
THANK YOU, GOD FOR ALLOWING THIS PIECE TO BE MADE!

[ Reply ]

SourceSizeShenanigan

Posted by SourceSizeShenanigan 3 months ago Report

To be fair, I feel like I've kept her from being wildly out-of-character in most of the stuff I've made with her. Most of her playing with Callie can be chocked up to a healthy amount of familial teasing rather than Marie being a bitch for no reason, lmao.

[ Reply ]

Verov28

Posted by Verov28 3 months ago Report

Yeah its pretty good not seeing her be evil for no reason

[ Reply ]

TheLonelyLucario

Posted by TheLonelyLucario 3 months ago Report

Adorable.

I'm still gon ship four and Marie :p

[ Reply ]

DEGENERATECrungus

Posted by DEGENERATECrungus 3 months ago Report

What assets and material overrides do you use to make that internal shot actually look wet and slimy, if you don't mind me asking?

[ Reply ]

SourceSizeShenanigan

Posted by SourceSizeShenanigan 3 months ago Report

Phong, Phongboost, and PhongExponent. Play around with them and you can get nice wet/shiny effects.

[ Reply ]

DEGENERATECrungus

Posted by DEGENERATECrungus 3 months ago Report

Ah, okay. I'm familiar with that.

Maybe I should be asking what models you use for the interior instead, because when I invert the scale of the belly models I have to mirror the outside belly, any phong tomfoolery just gaussian blurs out of existence?

[ Reply ]

SourceSizeShenanigan

Posted by SourceSizeShenanigan 3 months ago Report

You may need to add $nocull to the model's vmt so it'll render the texture on both sides.

[ Reply ]

DEGENERATECrungus

Posted by DEGENERATECrungus 3 months ago Report

I think that's what I've needed for like, forever lmao

Many thanks.

[ Reply ]