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Happy Vore Day (Update) Posted 8 months ago
Hope you're having a filling/cozy Vore Day.

Unfortunately I don't have anything to contribute this year, due to an extended period of illness, changes in my obligations, and sleep issues. I do have 2 rather large vore projects in the works, but they might take some time yet. So, you can consider this an IOU with interest.

The next update for Fishfat has been partially finished. It's hard to say how done it is precisely. The only unit I can use to measure it is dev time, and that's hard to predict for what needs to be made.
However, I can say with reasonable confidence that the update is more than 50% done. Hopefully I can get it out the door soon enough. I've got a vore comic in the works to finish first.

Even if I have other things to worry...
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Mid-Render Comms Posted 1 year ago
I've got an animation rendering at the moment. A long one using a pretty advanced renderer. I would work on my new game in the meantime, but I don't know if compiling code would be a good idea to have going during the render.

Would anyone be interested in a commission while the animation renders?
Comment here or shoot me a PM if you are.
Monitor V2 Model Complete Posted 1 year ago
Just letting you know he's done and can be found in the public models folder.

https://mega.nz/folder/e2B0WBgD#A0F3whS4-2JEMccf2fVVpA
What do you want to see more of? Posted 1 year ago
I'm in a people-pleasing mood today, so I'd like to ask.
Is there anything that you feel like I don't do enough of? Let me know!
Regarding My Modeling Endeavors Posted 1 year ago
As I'm sure most of you are aware, I recently started to dabble in 3D modeling and animation with Blender. It's been an aspiration of mine for a long time, actually. To date I've produced 4 rigged and textured character models, and created 3 animations. I can say that in a few months I've learned more than I can really comprehend.

With that said, I wish that I could say this experience has been liberating or inspiring. Recently, it's left me extremely demoralized. I've been too exhausted to accomplish much, but I had to get the work finished so it wouldn't loom over me. It could just be that I've poorly allocated my resources this time around.

Blender is a particularly temperamental tool, with a lot of options. At least in my experience, learning to model is a...
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Not Giving Up, But Suffering Posted 2 years ago
I first started drawing when I saw all my friends were enjoying it. I had no artistic ability whatsoever by that point. My writing was only passable by being mostly grammatically correct. I whipped out paint.net and started plotting pixels. I spent all night and all morning on it. The sun was too big, the shoulders were too wide, the pose was stiff, it completely lacked depth, and the character design needed some extra somethings. It felt great, because even though I wasn't so good yet my friends were there to support me. I had created something that didn't exist before I had made it. My friends applauded my efforts and congratulated my failures because they knew it wasn't easy to start.
So I kept spriting. Boost the resolution, try a new pose, try a new angle. Anything I wished...
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Attention Artists of all Skill Levels! Posted 2 years ago
Good job. I see you, and appreciate your hard work.


A lot of online artists can be pretty discouraging to anyone not in their clique, but if you're taking the time to regularly create original content I respect you. It doesn't matter how good either of us think you are at it, it's worth a lot that you're doing it.


Keep it up, mates.
Announcing a New Closed Species! Posted 2 years ago
I've had this in the works for a long time, and I think it's finally time to announce it.

I created a new closed species: selachimorphs!
They're mostly characterized by bald heads with sleek ears, sharp teeth, sandpaper-like skin, gills, and tails with large fins. Selachimorphs favor aquatic settings, mainly the ocean, and can breath effortlessly underwater. They vary quite a bit in size, but are universally predators, eating large quantities of meat. Even though they tend to stay in the water, selachimorphs are fully capable of hunting on land.

Selachimorph licenses will be sold for $100 per character per image (or per frame for animations). Artists already using characters with the defining features will not receive amnesty nor have a license grandfathered...
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Happy New Year! Posted 2 years ago
2022 has been a huge year for me. I've had a lot of firsts, and a lot of big projects completed. It's weird to see it finally coming to a close.

I just wanted to say thank you to everyone for sticking around, whether you're an artist or just looking. Here's to 2023, and better times.
Thank you.
I'm not dead! (but there could be a wait) Posted 2 years ago
It hasn't been *that* long since my last upload, but I'd rather be early than late. I probably won't be releasing for some time. However, it's not because personal stuff's gotten in the way or that I'm just lazy. I'm working on something big. I really hope you like it when it's released. The progress will be available on my Discord server if you're interested, but I don't want to officially post anything until it's done.