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Monster Nomster: Update 0.56! Posted 8 months ago
Link to official page: https://traxiss.itch.io/monster-nomster


Android Build!

Monster Nomster now can be played on your phone! Okay first of all this just a port of the game to phone, as the game was not designed with phone use in mind. I added touch controls and joysticks, but the game feels a bit sluggish and slower than normal (at least on my phone) I would HIGHLY recommend playing the desktop version over the phone version unless you just don't have a PC. Definitely be sure to set the reduced particles setting on and the lighting effects off to help with performance. Also, the game isn't ever going to be on IOS. I would have to pay money even to publish it and don't have an iPhone to test it on, so don't ask for that please.

Other fixes and...
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Monster Nomster: Update 0.55! Posted 9 months ago
UPDATE 0.55 (Aquatic Additions and Delicious Digestions)

Link to official Itch.io page https://traxiss.itch.io/monster-nomster

(Please note, music/sound volume may need to be adjusted on first launch)

New Boss: The Lake Serpent!
The Lake Serpent is a gargantuan foe who doesn't take kindly to you eating their fish, and who will gladly eat you instead. Originally I was going to have them be a fishing event mini-boss, but the amount of effort in making this enemy I decided was best to use as a full fledged boss fight. The Serpent has a variety of ranged attacks as well as a lunge attack which results in an instant grab and gulp. Since this boss is in a lake and out of reach of your chomp, you'll need to blast with all your breath attacks. Some...
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Monster Nomster: Back in Development! Posted 1 year ago
After a much needed break from the game, I am back to working on it. Got enemy digestion animations done and a rather large tasty new visitor prey animation done. None of which are actually in the game yet but I'm back at it! Thanks to everyone for patiently waiting for new content and for all your encouragement and great comments. It will still be a while before a new update is ready, but I just wanted to let everyone know that I'm still making progress and I don't plan on leaving the game unfinished dead in the water.

Thanks!
Monster Nomster: Version 0.54! Posted 1 year ago
UPDATE 0.54

Game Link: https://traxiss.itch.io/monster-nomster

Difficulty options!

The game now has Easy, Medium and Hard options. Easy mode grants the player the perks to gain extra health, reformation and slower enemy projectiles. Hard adds more monsters back to where the original 0.50 release was. More monsters gives more xp & money of course.

Practice area! From the main menu you can access the practice area. Here you can pick any perk, get any breath weapon and spawn any enemy (except the boss). Includes directions and a reset button.

Show gained perks on game pause. At the top of the screen small icons of each perk you have are now displayed. I was going to allow mouse hover to show the text but it was...
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Monster Nomster 0.53 UPDATE! Posted 1 year ago
UPDATE 0.53

Graphics and Particles changed. To everyone who was having the spazzing out head aiming glitchy performance problem. First of all sorry! And second, I think I have solved it. (I hope!) Portal zones I think were the main culprit and have all been redone. They should function much better now.

Particle effects have been reduced almost clear across the board. Visibility should be much better now. Enemy shots now have no particles trails (except the boss) and are simplified bright red/white projectiles which are much easier to spot while fighting.

Toned down boss attack brightness.

The Reduce particles toggle now effects more of them and eliminates some altogether.

There is now a new toggle for lighting effects. ...
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Monster Nomster 0.52 UPDATE! Posted 1 year ago
0.52 UPDATE!

Bugs digested! Wow there was a lot of them to hunt down and eat, I'm sure there are still more that have escaped (for now).

Enemies won't spawn out of bounds anymore! (Well technically they do but if they go outside, they get teleported to a random spot in bounds now, so I'll take it as a victory!)

Player will get teleported to a random spot in bounds if they somehow manage to get outside.

If Player gets outside of boss zone move back towards rock boarder and will get popped back in bounds.

You can't act during the black loading screen anymore.

Dodging and attacking no longer share the same cooldown. (Makes using slow weapons much less risky)

Portal no longer sticks around after you go...
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0.51 UPDATE for Monster Nomster! Posted 1 year ago
0.51 UPDATE!

The game is now a zip file instead of an auto executable so you can put the game where you want it and just extract with Winrar or whatever zip extractor.

Fewer enemies. (Elite is about where original was before)

Reduce Particles option. Check this to eliminate some decorative particles and reduce others, such as various shot particles to help with performance issues.

Control layout appears whenever the game is paused. No rebinding of keys yet unfortunately, but that should help you know what the control layout is.

All enemy projectiles 20% slower. (Heightened reflexes perk slows them an additional 20%)

Less XP required to level up due to less enemies to eat.

Brute T-Rex Monster will...
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Monster Nomster Game is now out! Posted 1 year ago
Finally have released an early access version of my game! Take a look at it here: https://aryion.com/forum/viewtopic.php?f=79&t=66482&p=2982215#p2982215
Monster Nomster: A vore-like Action RPG Posted 1 year ago
Hi, got a quick description of my game, which also now has a name!

Monster Nomster!

A Vore-Like, top down action rpg made using the GDevelop game engine.

Your great and powerful dragon Mistress has been captured and has sent out a cry for help. You are but one of her small servants and with the gift she has bestowed upon you must fight your way deep underground. The underground is filled with many monsters who all want to devour you, but not if you devour them first! Can you nom the monsters and rescue your mistress? Levels and encounters are procedurally generated and randomized!

Attack enemies with your spectral chomp or a variety of unlockable breath weapons to knock them out. Once they are KO'd Use your long sticky tongue to...
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