Okay...
Edit: Dead screenshot link removed.
Here's how my game is coming along right now. I don't really see the need to update my gallery with this stuff because the game isn't really vore-centric.
The character in the pic is my naga, Lily. I finally finished integrating the physics (through ODE) for the tail, so that it moves realistically when she does. Controls are pretty similar to most other third-person games, though, so there's nothing new the player really has to learn as far as controlling a naga player character goes.
I'm developing it for Linux and Windows, though I haven't tested anything on Windows yet. Mac is a maybe but I don't even have one to compile and test it on. For graphics I'm using OGRE, but all the shadowing and...
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