Salanth

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Registered Since: 14 years ago

Last Seen: Apr 28th, 2025

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Salanth’s P2E Vore Rules (2025-04-04)
Introduction
What this is
This is a work-in-progress Pathfinder 2nd Edition vore rules. Made by Salanth, with the help of a bunch of people (if you’ve helped and want a shout-out, tell me and I’ll add you).
These rules make use of Pathfinder concepts whenever possible, so some familiarity with the Pathfinder core rules is needed to get all the details of rules correct.
Goal
The goal of these rules is to create vore rules that work relativel

Salanth’s P2E Vore Rules (2025-01-11)
Introduction
What this is
This is a work-in-progress Pathfinder 2nd Edition vore rules. Made by Salanth, with the help of a bunch of people (if you’ve helped and want a shout-out, tell me and I’ll add you).
These rules make use of Pathfinder concepts whenever possible, so some familiarity with the Pathfinder core rules is needed to get all the details of rules correct.
Goal
The goal of these rules is to create vore rules that work relativel

Vore system modifications
People like different aspects of vore. Although the combat is quite hard to tune without breaking balance in a system like Pathfinder, there are still a few things that can be modified within the vore system created in here, and quite a bit of freedom can be had in what happens after vore. I am going to give some example options of how things could be modified in this section.
To be clear, all of these are additions that you can pick and choose from if you want to. Use

Pathfinder 2E reworked rules (23.12.2024)
Introduction
This is a work-in-progress Pathfinder 2nd Edition vore rules. Made by Salanth, with the help of a bunch of people (if you’ve helped and want a shout-out, tell me and I’ll add you).
These rules make use of Pathfinder concepts whenever possible, so some familiarity with the Pathfinder core rules is needed to get all the details of rules correct.
Goal
The goal of these rules is to create vore rules that work relatively harmoniously

Campaign-wide rules
This section is meant to show off some possible rules and concepts that could be applied to campaigns in a wide range of systems. These are pretty nonspecific, as the rules they interact with differs from system to system, necessating some adaptation to make them work.
Learning from defeat/Achievements
If a player suffers defeat, a good way to soften the blow is to give the player a consolation price. Aside from simple experience rewards, a good way of doing it is to make the

Vore tabletop rp mechanicsIntroductionI have been thinking about and tinkering with vore tabletop mechanics for quite some time now, and I have created simple systems which I feel work pretty well. However, for all of my effort, when I try to create some more intricate systems, more than just being a random outcome generator, I run into issues, and have never quite been satisfied with what I have come up with. A lot of what I write here is from personal experience and reflection, a lot of lesson

The antsBy SalanthIn the dead of night, a dragon hummed tunelessly in the night. He was large, if not enormous by dragon standards, his length from tail to snout easily over 60 feet. As his rear swiveled back and forth, it brought attention to his sack, which due to its size was forced behind his hefty hind-legs. Somewhat beneath that his member leaked, creating large globules of seed on the ground, something which the dragon coaxed into being by grinding himself against the ground. He had to fo

Basics





How should vore happen?


a)

Vore

should only happen na

r

ratively

(i.e., after combat, or as social encounter

s

).

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Mechdragon1k

Posted by Mechdragon1k 3 years ago Report

Nice stories.

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