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Hi! I'm making public my small prototype called Growing Hunger! I created it to test a couple of things about making 3D low poly games in Godot.
Basically you can eat the prey smaller than you and the more you eat the more you grow. The game ends after reaching a certain size. Feel free to share what do you think and what your time/score was!
You can play it in your browser, but you'll have a better performance by downloading it:
https://m0b1.itch.io/growing-hunger
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Posted by doomed 1 month ago Report
you are the GOAT
Posted by Bright 1 month ago Report
Fun "little" game :p
It ain't long, but it has entertainment vlaue.
Posted by quicks 1 month ago Report
I didnt think I was going to be playing a new Katamari Damacy game tonight but here we are.
This was a fun demo.
Posted by RasenGun37 1 month ago Report
Looks awesome
Posted by Ch33333se 1 month ago Report
Kinda has Ubercat Overdrive vibes (which I'm here for)
Posted by Flame_Valxsarion 1 month ago Report
Incredible start! I'm looking forward to how this grows! (lol)
Posted by reliuskaiser 1 month ago Report
It's pretty nice, though i have an issue with the camera movement not syncing up with my mouse properly so looking around is an issue. but conceptually, game is good.
Posted by feauxen 1 month ago Report
So, after you press "e" to eat you're rather annoyingly locked looking wherever you were when you pressed it, even though looking up to see the prey in your hand would be preferable pretty much all the time. When you have to look down to get the prompt so much of the time, it's kind of annoying that this results in you staring at your arm and the ground rather than the prey delivering the line. I only have this problem, it should be noted, on the browser version. And even there, pressing ESC to free your mouse of the game "fixes" it, but also makes looking around much more difficult since you can move your mouse out of the game window and stop interacting with it entirely.
Also, on a less "buggy" and more "personal taste" kind of way, I'd appreciate a way to adjust the cursor speed. It's not a huge issue, but then neither is the first one honestly. Even if you stick exclusively to the browser version you can always just stand far enough away from your prey to get a good look at them as you gulp them. It's just that doing so isn't the intuitive choice at all, even after you notice the bug.