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warning, this is homebrew stuff for using taron as a D&D setting. not for everyone.
Taron Warblade:20 hp per level (not counting bonus hp.)good base attack bonus (+1 per class level.)all good saves.12+int mod skill points per level, times 4 at level 1.class skills: same as normal warblade, plus knowledge (all, taken individually.) sense motive, bluff, hide, move silently, and iaijutsu focus.proficient with all simple, martial and exotic weapons, and light and medium armor, and shields (except tower shields.)alignment: anyclass features:weapon training: as taron fighter, at
Taron Warblade
Views: 353
Taron Swordsage:20 hp per class level (not counting bonus hp.)good base attack bonus (+1 per class level.)all good saves.12+int mod skill points per level, times 4 at level 1.same class skills as normal swordsage, plus knowledge (all, taken individually) diplomacy, bluff, intimidate and Iaijutsu focus.proficient with all simple, martial and exotic weapons. proficient with light armor, but not shields.alignment: anyclass features:weapon training: as taron fighter of swordsage class level. ga
Taron Swordsage.
Views: 314
Taron Crusader:20 hp per level (not counting bonus hp.)good base attack bonus (+1 per level.)good fort and will saves, bad reflex saves.10+int mod skill points per level, times 4 at level 1.class skills are same as normal crusader, plus knowledge (all, taken individually.) sense motive, bluff, tumble, hide, move silently, listen, spot and Iaijutsu focus.proficient with simple, martial and exotic weapons, and light, medium and heavy armor. proficient with all shields (including tower shields.)ali
Taron Crusader
Views: 315
Taron Soulborn:20 hp per hit dice (not counting bonus hp.good base attack bonus (+1 per class level.)all good saves.class skills: same as taron incarnate.10+int mod skill points per class level, times 4 at level 1.proficient with all simple, martial weaponry and exotic weaponry, all armor, all shields, (including tower shields.)alignment: lawful good, lawful evil, chaotic good, chaotic evil.class features:weapon training: as taron fighter of soulborns class level. gained at level 1.detect opposi
Taron Soulborn
Views: 355
Taron Totemist:12 hp per hit dice (not counting bonus hp.)full base attack bonus (+1 per class level.)all good savesskills: same as taron incarnate.10+int mod skill points per class level, times 4 at level 1.alignment: anyproficiencies: same as normal totemist.class features:Totem Grace: gain twice non-rage adjusted con mod as a bonus to attack rolls, damage rolls, saving throws, save DCs, and AC. gained at level 1.weapon training: gain weapon training, as taron fighter of 3/4th totemist le
Taron Totemist
Views: 327
Taron Incarnate:10 hp per class level. (not counting bonus hp.)good base attack bonus (+1 per class level.)all good saving throws.class skills: same as normal incarnate, plus knowledge (all, taken individually.) jump, tumble. climb, swim, balance, spot, listen, survival, sense motive, diplomacy, bluff, intimidate, use magic device, iaijutsu focus, hide, move silently.10+int mod skill points per level times 4 at level 1.proficiencies: all simple and martial weaponry, all light and medium armor, a
Taron Incarnate
Views: 330
Taron Soulknife:12 hp per class level. (not counting bonus hp.)good base attack bonus (+1 per class level.)good fort and will saves, bad reflex saves.class skills: same as normal soulknife, plus knowledge (all, taken individually.)skill points: gains 8+int mod skill points per level, times 4 at first level.proficiencies: same as normal soulknife.alignment: any.class features:Mental Grace: gain twice your int mod as a bonus on attack rolls, damage rolls, saves, ac and save DCs of abilities y
Taron Soulknife
Views: 341
Taron psychic warrior:12 hp per class level. (not counting bonus hp.)good base attack bonus (+1 per class level.)all good saves.class skills: same as normal psychic warrior, plus knowledge (all, taken individually.) diplomacy, bluff, sense motive, Iaijutsu focus, hide, move silently.8+int mod skill points per level, times four at level 1.alignment: any.proficiencies: same as normal psychic warrior.class features:Martial Grace: gain twice str mod to attack, damage, saving throws, save DCs, and Ac
Taron Psychic Warrior
Views: 333
Taron wilder:8 hp per class level. (not counting bonus hp.)good base attack bonus. (+1 per class level.)all good saves.class skills: same as normal wilder, plus knowledge (all, taken individually.) Iaijutsu focus.8+int mod skill points per level, times 4 at level 1.proficient with simple and martial weapons, and light armor. proficient with shields. (but not tower shields.alignment: any.class features:power points: same as psion, but bonus power points and all other manifesting traits are based
Taron Wilder
Views: 336
Taron psion:6 hp per class level.medium base attack bonus (+.75 per class level.)good reflex and will saves, poor fort saves.class skills: same as normal psion, plus all the skills normally gained only by specialization in a discipline.8+int mod skill points per class level. times 4 at level 1.same proficiencies as a normal psionalignment: anyclass features:Psionic Grace: gain twice int mod to attack, damage, saving throws, ac, and save DCS of powers. (in addition to normal int to power save DC)
Taron Psion
Views: 340
Taron Dread necromancer:12 hp per hit dice. (not counting bonus hp.)medium base attack bonus. (+.75 per class level.)good fort, will saves, bad reflex saves.class skills: same as normal dread necromancer, plus knowledge: (all, taken individually.)8+int mod skill points per class level.alignment: any non-good.proficiencies: proficient with all simple and martial weapons, light and medium armor, no shields. can cast in medium armor without arcane spell failure chance.class features:Dread Grace: at
Taron Dread Necromancer
Views: 351
Taron healer:10 hp per level. (not counting bonus hp.)medium base attack bonus (+.75 per hit dice)all good saves.8+int mod skill points per level, times 4 at level 1.same class skills as normal healer, plus knowledge (all, taken individually.)alignment: any good.proficiencies: same as normal healer.class features:Healing Grace: at level one, add twice cha mod to attack, damage, saving throws, save DCs and ac. (this stacks with normal cha mod to save dcs of healer spells.) weapon training: as tar
Taron Healer
Views: 354
Taron Favored soul:10 hp per level. (not counting bonus hp.)good base attack bonus. (+1 per class level.)all good saves.8+int mod skill points per level, times 4 at level 1.class skills: same as normal favored soul, plus knowledge (all, taken individually), bluff, tumble, balance, and Iaijutsu focus.proficiencies: all simple and martial weapons, and light, medium and heavy armor. light shields, but not heavy or tower shields.alignment: as cleric, but must have a god instead of a ideal or cause.
Taron Favored Soul
Views: 339
Taron Shuenja:8 hp per level (not counting bonus hp.)poor base attack bonus (+.5 per class level.)all good saves.skills: same as normal shuenja.8+int mod skill points per level, times 4 at level 1.weapon and armor proficiencies: same as normal shuenja. (all simple weapons, no armor)alignment: any.class features: weapon training: as taron fighter of 1/2 shuenja class level. gained at level 2. includes weaponlike spells in the abilities and weapons that benefit from this bonus.Oriental grace: gain
Taron Spirit Shaman
Views: 323
Taron wu jen:6 hp per hit dice. (not counting bonus hp.)poor base attack bonus. (+.5 per hit dice.)good reflex and will saves, bad fort saves.skills: same as normal wu jen, plus tumble and balance.8+int mod skills points per level, times 4 at level 1.alignment: any non-lawful.proficiencies: same as normal wu jen.class features: weapon training: as taron fighter of 1/2 wu jen class level. include weaponlike spells in the bonuses given by this ability. gained at level 2.watchful spirit: as normal
Taron Wu Jen
Taron Archivist:10 hp per level. (not counting bonus hp.)all good savesgood base attack bonus (+1 per class level.)proficiencies: same as normal archivist.alignment: any.skills: same as normal archivist, plus bluff, use magic device, use psionic device, psicraft and intimidate.12+int mod skill points per level, times 4 at level 1.class features:Known Grace: an archivist gains twice their int mod to attack, damage, saving throws, save dcs, and ac at level 1. (this stacks with the int mod to
Taron Archivist
Views: 334
Taron hexblade:12 hp per class level. (not counting bonus hp.)good base attack bonus (+1 per hit dice.)good fort and will saves, bad reflex saves.class skills: same as normal hexblade, plus knowledge (all, taken individually.) jump, use magic device, Iaijutsu focus, balance, spellcraft, hide and move silently.8+int mod skill points per level, times 4 at level 1.proficiencies: same as normal hexblade, but proficient with medium armor and able to cast arcane spells in medium armor as well.alignmen
Taron Hexblade
Views: 332
Taron Samurai:12 hp per class level. (not counting bonus hp.)good base attack bonus. (+1 per class level.)all good saves.class skills: same as normal samurai, plus knowledge (all, taken individually.) iaijutsu focus, use magic device, jump, tumble and concentration8+int mod skill points per level, times 4 at level one.proficient with all armor and shields. (except tower shields.) proficient with all simple and martial weaponry, as well as all exotic weaponry.alignment: any lawful.class features:
Taron Samurai
Views: 342
Taron Swashbuckler:12 hp per class level. (not counting bonus hp.)good base attack bonus. (+1 per class level.)all good saves.class skills: same as normal swashbuckler, plus knowledge. (all, taken individually.) use magic device, hide, move silently, and Iaijutsu focus.8+int mod skill points per level, times 4 at level 1.proficient with all simple and martial weapons, and light armor. (but not shields.)alignment: anyclass features:Skilled grace: gain twice your dex mod to all attack ro
Taron Swashbuckler
Taron scout:10 hp per level. (not counting bonus hp.)good base attack bonus. (+1 per hit dice.)all good saves.16+int mod skill points per level, times 4 at level 1.class skills: same as normal scout, plus knowledge (all, taken individually) use magic device, disable device, Iaijutsu focus.proficiencies: same as normal scoutalignment: any.class features:Cunning Grace: gain twice dex mod as an additional bonus to attack rolls, damage rolls, save DCs of abilities, saves and AC. (this is in addition
Taron Scout
Views: 347
Taron spellthief:10 hp per hit dice. (not counting bonus hp.)good base attack bonus (+1 per hit dice)all good saves.12+int mod skill points per level, times 4 at level 1.skills: same as normal spellthief, plus knowledge (all, taken individually.) and Iaijutsu focus.proficient with all simple and martial weapons and light and medium armor. (but not shields.) can cast arcane spells in light and medium armor with no spell failure chance.alignment: anyclass features:Thieves Grace: gain twice cha mod
Taron Spellthief
Taron Ninja:8 hp per hit dice. (not counting bonus hp.)good base attack bonus. (+1 per hit dice)all good saves.skills: same as normal ninja, plus knowledge (all, taken individually.) use magic device, Iaijutsu focus, concentration, spellcraft.12+int mod skill points per level, times 4 at level 1.proficient with all simple and martial weapons, and all exotic weapons. not proficient with any armor or shields.alignment: anyclass features:Ki Grace: gain twice wis mod as an additional bonus to a
Taron Ninja
Views: 363
Taron Dragonfire Adept:12 hp per class level. (not counting bonus hp.)medium base attack bonus. (+.75 per class level.)all good saves.skills: same skills as normal dragonfire adept.8+int mod skill points per class level, times 4 at level 1.proficiencies: same as normal dragonfire adept.alignment: any except true neutral.class features:Draconic Grace: gain twice cha mod as a additional bonus on attack rolls, damage rolls, saves, ac, and your abilities save DCs. (this stacks with your normal cha t
Taron Dragonfire Adept
Views: 369
Taron warlock:8 hp per class level. (not counting bonus hp.)good base attack bonus. (+1 per class level.)good fort and will saves, bad reflex saves.class skills: same as normal warlock, plus knowledge. (all, taken individually.)8+int mod skill points per level, times 4 at level 1.proficiencies: same as normal warlockalignment: any chaotic (chaotic good, chaotic neutral, or chaotic evil.) or any evil (lawful evil, neutral evil, chaotic evil.)class features:Eldritch Grace: gain twice cha mod as a
Taron Warlock
Taron sorcerer:6 hp per class level. (not counting bonus hp.)medium base attack bonus. (+.75 per hit dice.)good will and reflex saves, poor fort saves.skill points per level: 8+int mod, times 4 at level one.class skills: same as normal sorcerer, plus knowledge (all, taken individually.) tumble, and balance.proficiencies: all simple weapons, no armor or shields.alignment: anyclass features:Arcane Grace: gain twice cha mod to attack, damage, saving throws, ac, and save dcs. (in addition to the nor
Taron Sorcerer
Views: 358
Taron Wizard:6 hp per class level. (not counting bonus hp.)medium base attack bonus. (+.75 per class level.)good will and reflex saves, poor fort saves.class skills: same as normal wizard, plus tumble and balance.skill points per level: 8+int mod, times 4 at level 1.proficiencies: same as wizard.alignment: anyclass features:arcane grace: add twice your int mod to attack, damage, saving throws, ac and save DCs. (in addition to the normal int to save dcs.) gained at level 1.weapon training: as tar
Taron Wizard
Taron druid:10 hp per class level. (not counting bonus hp.)good base attack bonus. (+1 per level)all good saves.class skills: same as normal druid, and gains knowledge (all, taken individually.)jump, tumble, balance.skill points per level: 8+int mod, times 4 at first level.alignment: neutral good, lawful neutral, chaotic neutral, true neutral, or neutral evil.proficiency's: same as normal druid.class features:Natural Grace: gain twice your wis mod to attack, damage, saving throws, save DCs, and
Taron Druid
Views: 325
Taron Cleric:10 hp per class level. (not counting bonus hp.)good base attack bonus (+1 per class level.)all good saves.class skills: same skills as normal cleric, plus knowledge (all, taken individually.) jump, sense motive, tumble.skill points per class level: 12+int mod per level, times 4 at first level.proficient with all simple weapons, and up to heavy armor and shields. (but not tower shields.)alignment: must be within one step of their gods alignment, otherwise can be any alignment.class f
Taron Cleric
Views: 350
Taron Paladin:12 hp per level (not counting bonus hp.)good base attack bonus. (+1 per hitdice.)good fort and will saves, bad reflex saves.skill points per level at 8+int mod, times 4 at first level.class skills: same as paladin, but also jump, iaijutsu focus, intimidate and knowledge: all. (taken individually.)proficient with up to heavy armor, shields, (but not tower shields.) and all simple and martial weapons.alignment: Lawful good. (must be this alignment and unfallen, see ex-palad
Taron Paladin
Taron Rogue:8 hp per level (not counting bonus hp)good base attack bonus. (+1 per hit dice.)good reflex and will saves, poor fort saves.16+int mod skill points per level. (times 4 at level 1.) class skills: same as normal rogue, but additionally knowledge: (all, taken individually.) and Iaijutsu focus.armor proficiencies: light armor. (but not shields.)weapon proficiencies: all simple and martial weapons.alignment: anyClass features:Cunning Grace: gain twice your dex mod as a bonus to attack rol
Taron Rogue
Taron Monk:10 hp per class level. (not counting bonus hp.)good base attack bonus. (+1 per hit dice.)all good saving throwsskill points equal to 8+int mod per class level, times 4 for first level.class skills: same as normal monk, plus knowledge: (all, taken individually) and iaijutsu focus.alignment: any lawful.proficiencies: all normal monk weapons, unarmed strikes, all simple and martial weapons. no armor or shield proficiencies.class features: Enlightened Grace: gain twice your wis mod a
Taron Monk
Views: 319
Taron Warmage:8 hp per level (not counting bonus hp)base attack bonus: poor. (+.5 hit dice.)good fort and will saves, bad reflex saves.8+int mod skill points per level, *4 at first level.* same skills as normal warmage, plus jump, hide, move silently, balance, iaijutsu focus and knowledge (all, taken individually.)proficient with light and medium and heavy armor. gets the ability to cast warmage spells in heavy armor, and starts with it at medium armor. (see spellcasting armor proficiency.)
Taron Warmage
Taron Artificer:10 hp per level (not counting bonus hp.)base attack bonus: good (+1 per hit dice.)all good saves.12+int mod skill points per level. (times 4 at level 1.)class skills: all artificer class skills, plus knowledge (all, taken individually)proficient with light and medium armor, and simple and martial weapons.alignment: anyclass features:Artificial Grace: gained at level 1, add twice int mod to saves, saving throw dcs, attack and damage rolls, and ac. (in addition to the normal int to
Taron Artificer.
Views: 324
Taron marshal:10 hp per level (not counting con bonus). full base attack bonus. (ie +1 per hit dice, not +.75 or +.5)all good saving throws.8+ int mod skill points, *4 at first level. class skills include all marshal skills, plus knowledge (all, taken individually) jump, iaijutsu focus and use magic device.alignment: anyproficiency's: a marshal gets weapon proficiency with simple and martial weapons, and armor proficiency with up to heavy armor and all shields. (including tower shields.)cla
Taron Marshal.
Taron Ranger:10 hp per level (not counting bonus hp.)good base attack bonus (+1 per hit dice.)all good saves.12+int mod skill points per level.same class skills as normal ranger, plus knowledge: (all, taken individually.) sense motive, as well as use magic device and iaijutsu focus.proficient with light armor and all martial and simple weapons. not proficient with shields.alignment: any.class features:rough grace: you gain twice your str mod to attack, damage, saving throws, ac, and so
Taron Ranger
Taron Bard:8 hp per level. (not counting bonus hp)Base attack bonus: medium. (+.75 per hit dice.)all good saves.skill points: 12 +int mod per level, *4 at first level. same class skills as the bard, plus intimidate, spot and iaijutsu focus.proficient with light and medium armor, and simple, martial weapons, and the whip. a bard can cast his/her bard spells in medium armor without spell failure chance. (but not with a shield.) all other bard spell requirements still apply.alignment: any non-lawfu
Taron Bard.
Taron Barbarian:20 hp per class level (not counting bonus hp.)base attack bonus: good. (+1 per class level.)good fort and reflex saves, bad will saves.class skills: same as normal barbarian, plus knowledge: (all, taken individually) spot, tumble, sense motive, bluff, balance, hide, move silently and iaijutsu focus.skill points per level: 8+int mod, times four for level one.proficient with all simple and martial weaponry, and light and medium armor. (but not shields or tower shields.)alignment: a
Taron barbarian.
Views: 338
Taron Fighter:12 hp per class level. (not counting bonus hp.)good base attack bonus (+1 per class level.)good fort and reflex saves, bad will saves.class skills: same as fighter, plus knowledge (all, taken individually), bluff, diplomacy, iaijutsu focus, tumble, balance, hide, move silently.skill points: 8+int mod per level, times four at level one.proficient with all armor, and simple and martial weaponry, as well as all shields. (including tower shields.)alignment: any.class features:Martial G
Taron fighter.
long story short: because tarons giant preds are that powerful. one needs to be at around 15 levels in a taron class with at least 3 others (a party.) to be able to defeat them. that's why there is so much power for every taron class. these are not designed for normal beings. they are designed to combat beings with acs in excess of 100 and hp in excess of 8 or 9 thousand. try to use these in a normal, non taron game and I will rip your face off if I find out.
why so much power.
Views: 471
taron class template: a unique template, that applies to a class someone takes, instead of a person or object. it has heavy flavor requirements: one must swear to serve the fair folk that tutors the person taking this template class for the rest of their lives, or until the fair folk releases them from service. this template can only be applied to base classes, and only if taken at level one, via backstory requirements. it has no level adjustment, nor does it have any specific set of bonuses. to
taron class template (explained.)
Views: 827