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Geographical Map of Agledish By dayittleone1 -- Report

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The World of Agledish is set on a fairly massive planet that- in all honesty- is still in its infancy. The slow tectonic movement can be attributed to the face that the gods have stunted the development of the world several times over to avert some awful disaster of some kind- at least up until the last few thousand years. The planetary climate is generally moist and temprate, making it prone to large grasslands and thick forests. A small band of jungles and desert stands in a strip around the center, with an exception being the secondary continent, which is mostly desert.

Of the three major land bodies, Elzigard and Ghaast reside on the continent of Currost while Mal'ie resides on Droo'lil. The third body is referred to as No Man's Return.

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Currost - The continent of Currost is often referred to as the "Primary Mass". A long crescent land mass that's thick at one end and narrow at the other, most of the active civilizations on Agledish are focused and live on this mass. The planes are fertile, the forests are rich and sprawling. Although the most notable features of Currost is the massive super volcano and volcanicly active mountain range, there are several others of note as well (from north to south:
** The Frozen Grounds - A massive tundra at the furthest tip of Currost, the ground here is notoriously hard to dig though and is frozen for 6/7's of the year. The ice is solid enough to break iron tools and nights are lethal. Snow falls regularly, but not enough to have a serious coverage.
** The Great Eye - A massive super-volcano, the Great Eye is said to be the lair of a powerful elemental created to guard and maintain the planet's molten core.
** The Agissian Fields - This massive area of grassy plains is known less for its fertility and more for its history. As the oldest nation on Agledish, the Agissian Fields are known for their strange, blood-soaked, violent history. Entire cities are lost within its soil and ruins and caves litter the landscape. Very rarely can a farmer turn the soil in a field without pulling out someone or something's remains, or weapons, or some other artifact.
** The Spine Mountain Range - The name chosen mostly for its long narrow appearance, the Spine Mountains are a break between the north-western and north-eastern Currost.
** The Green Fields - The most fertil lands in Agledish, the Green Fields are rolling hills of rich volcanic soil from an ancient lava flow thousands of years old.
** The Forest of Silence and the Cliffs of Lost Time - Although they are two separate features, the two intertwine physically that one rarely speaks of one without the other. The Forest of Silence gets its name from a strange occurrence that has yet to have an explanation. At random intervals, pockets of total and utter silence form at random locations throughout the forest. They last for random amounts of time and have no pattern as to when or why they occur. The forest, when needed to be referred to singularly, is also referred to as the Forest of Black Timbers. Regardless of the type of tree, all tree bark within the bounds of the forest is black in color. The reason, like the random bouts of total silence, are unknown.

The Cliffs of Lost Time were given their name for a more obvious reason. Made of multiple, massive, vertical rock faces, the ledges and edges of he cliffs are riddled with the remains of an ancient battle between factions long forgotten. No one recognizes the crests of either army, but their remained are scattered among the cliffs, nor can identify the craftsmanship of their equipment. They are literally lost to time.
** Stone Swamps - One of the largest swamps in Agledish, the Stone Swamps were once a powerful nation that had crafted massive stone structures, narrowing the Spine Mountains in their middle from the demand for material. During the Gods War, the Lord of the Primal Hunt, the God of Nature, had chosen to punish the nation for abusing the natural world and flooded the nation, causing the great weight of the nation's stone structures to sink deep into the soil, forming the swamps. What little remains of this ancient nation are moss ridden ruins protruding from the massive bogs that now make up the area. The Stone Swamps are home to a massive population of various anthros, kobolds, and other far more sinister beings- making it one of the most dangerous places in Agledish.
** The Jungle of Thoth - A thick unyielding jungle home to some of the most dangerous and poisonous creatures in Agledish. Less evil hunting monsters, and more a vast world of carnivorous plants. Towns, villages and small tribes tend to clear areas of the jungle, only to need to be wary of what remains.
** Plains of Ghaast - A vast, hot, humid grasslands with a desert at its center. This area of Currost makes up the majority of the nation of Ghaast and is home to many unique cultures.
** The Sisters - A group of thee uniquely different jungles that are separated by a narrow band of fields.
** The Terrible Green - A stretch of jungle between two swamps known for disappearances and violent inexplicable deaths.
** God's Eye Lake - Named for its distinctive shape and island center.
** Sakovi's Bloody March - General Atria Sakovi, after a successful raid on a small forming nation at the southern tip of Currost, began a march of five-thousand slaves back to the nation of Ghaast. During the return, General Atria called for a forced march of all slaves as they passed between two parallel rivers. During the three day forced march, two thousand slaves were left for dead, beaten to death, or simply killed and left behind to preserve supplies. This area is dreaded among travelers as there are often stories of horrible paranormal monstrosities, vengeful spirits and undead beasts from survivors that pass through the Bloody March.
** Cape of Black Tides - Named for the dark stones that form the cliffs of the cape, the waters of the cape are often violent and have caused hundreads of ships to crash.


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Droo'lil - The continent of Droo'lil is a large oval shaped mass made mostly of desert with a large green field at its far northern curve. Unlike Currost, Droo'lil has very little farmland and gains most of its agricultural goods from trade. Droo'lil has only three notable landmarks (from north to south):
** The Emerald Arch - A large curving field of fertil land leading to the northern coast. The only considerable mass of growable land on the continent.
** The Bleak Sands - The largest desert on the planet. The Bleak Sands have an average temperature of 103F.
** Dragon's Hold Island - The last bastion of dragons on Agledish, all people on the island fall under their rule. The island is considered part of the continent of Droo'lol, despite it's massive size and the wide strait between it and the main land mass.


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Of No Man's Return- a long narrow strip of land far removed from the others, it's fairly aptly named. No living being has ever stepped foot on and part of the land that makes the continent, and many ships have sunk in attempts to make the trip. In recent years, drones have been sent to check for life, but connection is lost within a few miles to shore or some loose control and crash into the ocean. Satellite imagery as well has strangely failed as well, showing the mainland and several miles around it as a great black void. It is estimated that the Gods have cursed the place, others state a hyper-advanced civilization lives there. At this time, there are no answers.



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Another map of the world. I felt it was time to point out some of the natural features. Fun stuff.

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