Uploaded: 13 years ago
Views: 1,415
File size: 49.91 KiB
MIME Type: application/rtf
Comments: 9
Favorites: 4
Tags: Wolverine
First draft of a series of rules for gul to use either weapon+bite or claws and bite. Probably not balanced.
Please login to post a comment.
Posted by Airk 13 years ago Report
Cool! The Gul banging the druid would be awesome to see in a story or drawing, too... maybe especially if he gets hungry enough... ;)
Posted by BardicLasher 13 years ago Report
It looks like you're trying to add a lot of extra rules here. What's your reasoning for not just giving them two claws as primary natural weapons and a bite as a secondary natural weapon? Feral Bite would then upgrade the bite to an additional Primary Natural Weapon and allow him to use the bite to make grapple attacks.
Also, Feral Kick's damage is... odd. Unarmed Strikes do 1d3 damage for medium creatures (which I think gul are?) so an extra unarmed strike should simply do unarmed damage: 1d3 or whatever his levels in Monk or his Superior Unarmed Strike feat or whatever says. That said, if you want to treat this like a natural weapon, it should be a Slam Attack ding 1d4 damage, probably secondary, with Improved Feral Kick allowing a second of these Slam Attacks.
Posted by Strega 13 years ago Report
In retrospect I made this much more complicated than I should have. A lot of the rules will probably get discarded; Feral Bite will become a racial ability with penalties at low level and I will probably make a whole class out of the gul unarmed fighter build. I think there are still some good ideas and those I hope to salvage.
The reason the kick does 1d4 is there are claws on the feet too, so they do the same amount of slashing damage as the hands.
Posted by BardicLasher 13 years ago Report
Then rather than a "Kick" attack, what you're looking for is to just call them more claw attacks. Alternatively, foot-claws are prone to becoming "Rake" attacks, additional claw attacks that can only be used on a pounce or in a grapple (situations where you don't need to be standing)
Posted by Strega 13 years ago Report
I almost did call them 'rake' attacks. They will probably revert to that that next version. 83
Posted by BardicLasher 13 years ago Report
It's probably the best bet. No need to add more complexity when the game already gives easy answers.
Posted by CVLVR 13 years ago Report
So am I the only person on the 'net that likes the 4.0 rules? I keep seeing people make different characters and such, still using 3.5 rules.
Posted by BardicLasher 13 years ago Report
4E's rules don't allow the customization opens that 3.5 does at any level. Characters in 4E tend to have fewer options, and feats in 4E tend to have less impact, meaning that when making custom rulings it's easier to do cool things in 3.5. For example, 4E doesn't normally allow more than one attack per round, so it's hard to make a character who's supposed to be a flurry of claws and teeth. While 4E's a great game and much better balanced than 3.5, it doesn't allow you to simply... do whatever you want, which is why 3.5 is still so beloved.
Posted by BardicLasher 13 years ago Report
This is especially noteworthy /here/ where 3.5 had specific rules for swallowing enemies whole, while not only are 4E's swallow whole abilities are very rare and specific to a few creatures, but the grappling rules don't even allow you to subdue a foe by holding them down.