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Sorry for making so many different versions of vore moon I have a lot of ideas and was trying to work out a style that looked good.
Here is some stuff I have been working on
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Vore Wrestlers -
sonic like based artwork, 1 vs 1 fights loser is eaten
its a very easy to make version of the game and cuts right to the vore without much of a story. Based off the idea of mortal kombat pyramid fights.
as you see there is no health bars, instead as they take damage their clothing slowly comes off. Its entirely based on skill without any way to level up, it has button time events that increase your damage if hitting them at the right time or skills that if used at the right moments do special things.
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Labyrinth of dreams -
Story based gamed, Andrew ends up missing one day and April goes on a search for him. April gets drawn to a labyrinth where she finds her friends are trapped inside it. April prepares to fight the labyrinth and save her friends before the labyrinth closes for good on the final moon... will she succeed or will the labyrinth consume her like it has many others.
standard rpg game, you explore through the randomly generated labyrinth to find upgrades and battle hungry monsters and friends trapped inside and try to make it to the final room to defeat the Minotaur to end this chaos.
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what idea do you guys like? what artwork do you like the most
any requests to add or characters you really liked in my vore moon games?
Any ideas you have share them here.
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Posted by Agentxy14 10 years ago Report
Both. Both ideas are awesome. And glad to see you're hard at work on it again!
Posted by Gloom 10 years ago Report
Damn, this stuff is cool! Love how April looks with sword ready there... but both things are cool, like the wrestler oponents.. wrestling and vore mixes well!
Posted by backgroundnoise 10 years ago Report
Labyrinth of Dreams, I'm a sucker for a good RPG.
I haven't actually played any of your previous games yet, but if I had to point out things that I'd like...
1. Lots of different characters, pretty self explanatory. Try not to use the same body types over and over again, see if you can't make them unique and interesting. Community input can be invaluable.
2. In depth dialogue, might actually be a good idea to get some of your fans on board to come up with dialogue trees and then edit them yourself.
3. Dynamic characters; I love the way April talks about making the monsters ass-fat, vore-based expansion is a huge turn-on for me, and I'd love to see April get curvier as she works her way through the dark dungeon's denizens.
In any case I wish you all the best of luck no matter what you choose to do, and eagerly await the final release.
Posted by bluemoon the lucario 10 years ago Report
ah the labyrinth of dreams will have different foes
I divided the monsters into classes
such as monster class
anything that is not very human like and lacks speech. such as
honey bee - a bee like creature without a stinger instead its rear end is a honey spitting pucker that can eat up prey and take them back to its queen to feast on the honey they become.
slime - a simple ball of goo that cant take on any forms yet however once it gets a good grip on something it starts to digest.
large snake - many large snakes roam inside the labyrinth striking quickly to swallow prey whole, hidden in the darkness of the labyrinth
humanoid class
any character who look human like and has speech. These will be bosses in the game and Aprils friends after she is done digesting them ;3
mega class
anything super huge April alone can not fight, you can call in backup against these foes. These are normally deep deep inside the labyrinth
trap class
anything that can instant vore and requires the luck stat to struggle and get free before digestion happens.
such as mimics, fly traps, worm maws, etc.
Posted by DirtyMac 10 years ago Report
What exactly is a pyramid fight style like? I tried looking it up, but not yielding anecdotes results.
Posted by bluemoon the lucario 10 years ago Report
you start out against weak foes then make your way up to the top.
like ... https://www.youtube.com/watch?v=q15g4ph_ejY
guess its called a ladder fight not pyramid sorry >_<
Posted by DirtyMac 10 years ago Report
Ah, well I was more interested in what you said how the gameplay would be, with the whole timing
button presses and such. (What kind of scripting would that require?)
Posted by whitewendigo 10 years ago Report
Will you still work on vore moon?
Posted by TheAllSeeingEye 10 years ago Report
succubus plz! xD lol
Posted by RDash5000 10 years ago Report
Cool design Hun..
Posted by bluemoon the lucario 10 years ago Report
Thank you *noses*
Posted by Camlio420 10 years ago Report
Honestly I think Vore Moon was a better idea but, If I had to say you should do the Labyrinth of Dreams since you could reuse a lot of the coding from the original version. If I'm not mistaken, besides Warrior April is hot.
Posted by bluemoon the lucario 10 years ago Report
vore moon was hard to program and I got confused a lot on what switches did what ^^;
so I saw how others where doing it and decided... why not an endless vore dungeon where you keep going until you get eaten?
Posted by Camlio420 10 years ago Report
Makes sense. I prefer the dungeon version then. I've never enjoyed games that feature a solo fighting story that simulates how a fighting game plays.
Posted by RavenXeo 10 years ago Report
This all seems silly and i love it<3
Always liked vore fighting games though.
Posted by CGR-7 10 years ago Report
Awesome! A fine arrangement, Bluemoon. =)
Posted by RarityHay 10 years ago Report
I would much prefer an RPG style game with a feature I think you've included before. The ability to instantly fight previously fought opponents. However, the previously fought opponents would have to be scaled to the players current level or the player would be stripped of their bonus stats until it's a fairly even fight. Either way, you can then incorporate the best of both game types. An instant quick-brawl type fighter using RPG elements that features a Story mode. Also, if you include insta-death characters at least use the tries system you used before (nothing is more annoying than an instant chance-based death). On a side note, if you need help writing dialogue I'm more than willing to assist.
Posted by firefox01 10 years ago Report
I love the labyrinth idea! i would play the hell out of that!
Posted by firefox01 10 years ago Report
I like the art style in the wrestling game most though! except the succubus might be my favourite overall but if i had to choose between games the best style is the wrestling
Posted by bluemoon the lucario 10 years ago Report
ahh why dont I just use that style for the labyrinth and mix the 2 games?
Posted by firefox01 10 years ago Report
oooh!
Posted by UB Maniac 10 years ago Report
As long as UB is in it idc what it is...
Posted by UB Maniac 10 years ago Report
Well that and AV with some animations
Posted by Themastermushroom 10 years ago Report
Nice games for some doodles and the idea of this games are awesomes, i have a question on Vore wrestlers, there is some special move, like vore move you suffer damage or eat the target and see your belly strugle inside?
Posted by StoneFlare 10 years ago Report
You should make a nightmare moon anthro an enemy ^ ^
Posted by Talon13 9 years ago Report
Any news on any of your games? We're starving for an update!