Welcome to the Hotel
Hi! This is a link to the first draft of my text adventure, Hotel. It’s probably only fair to mention that it is more than a little inspired by Angelblast’s awesome game. Link found at http://www.furaffinity.net/journal/7648403/
You can download the zipped file from http://www.mediafire.com/file/67oipu6d0fccooh/Game01.zip and in order to play the game, all you have to do is unzip the file and open play.html in a browser of your choice (As long as it supports javascript)
WARNINGS
Like almost all of my work this game contains vore. If you don’t like vore then you probably shouldn’t play it, but if you don’t like vore then I’m at a loss as to why you are looking at my stuff anyway. The game features both male and female predators and prey (although in the current state the only character the player can eat is female). Almost all the vore scenes are soft fatal vore with anthro characters and include digestion.
It is also worth mentioning that this is a very early prototype and a large amount of content is still in the ‘vague idea’ stage. It is currently not possible to win the game (unless dying in a stomach counts as winning to you), or even get big enough to be able to eat any of the characters except for one. More content will be added soon.
That’s about all that I have to say about it. Enjoy the game (or don’t, entirely up to you), and comment or send me a message if you have any issues, suggestions, bugs, crashes, or complaints.
Currently the game keeps track of who is large enough to eat who purely by species so it isn't possible to have a mouse eating a dragon (or in fact anyone who isn't a mouse). I might change this to make an exception for the player later, but it will probably not be a change that gets implemented very soon. Sorry.
It's definitely a good point though. A lot of people have a species they would prefer to play as, so it would make more sense if the player was able to increase size without having to change species.
I'll probably post the link as another submission and leave this one for anyone who wants to use the old code. Unfortunately, I'm not going likely to get the second version out any time soon. I've hit some major problems with what happens if you eat or move people who are eating or being eaten by some else. Until I get that behavior sorted out progress is very limited.
Either. If a character is being eaten and then, for any reason (such as following the player, or being eaten by someone else, or a script that moves them when certain conditions are met), leaves the room the predator is in they are either going to disappear without explanation once the swallow scene finishes, or the scene has to stop which causes its own problems.
I thought I was nearly ready to post the next update as I had managed to find and block almost every way this could happen, but then I realized that the same problem occurs if a predator leaves the room, leaving the prey causing the prey to still be treated as if they were being eaten but without anyone doing the eating.
I still am prodding at this occasionally to try and sort it out but it looks like I need another major rewrite before I have anything ready to post.
Sounds like something similar to Flexible Infection. One of the Flexible Survival games. Infection features walking NPCs and I think might provide a solution to your problem if you either ask the creator or know how to reverse engineer. Otherwise, maybe there needs to be an extra line of code added or detracted that forces predator and prey in a lock, long enough for their perspective actions to be completed?
That is an interesting game. Lacks vore (that I could find) but was still fun to play. A lock on both the predator and the prey is one way of getting round the problem, but it's hard to do get inform to block all movement. in that way. The other way would be to make all vore take up a single turn. This makes a lot of things much simpler but means rewriting most of the descriptions and prevents the player from being able to distract predators by handing someone over and doing something sneaky while they are swallowing their meal.
Are the distractions needed? If you going for realism of the events, that may be the issue. As the predator will feast on the first they see. (Perhaps a way to direct prey to enter a room first?)
You could just have the NPCs used similar to items. I think Talosaurn's "The Lodge" does something similar to this. Or JuiveFox's "Vore Street" on this site.
This would, theoretically, make it possible for the player to distract the would-be predator with an item, or prey.
Yeah, it's a little unrealistic that the predators usually wait until you suggest it before eating someone, but it would be difficult to make the game work if every predator pounced on you the moment you entered the room. The solution I was aiming for is that (with a few exceptions) most of the predators in the hotel are not actively hunting. They'll pounce on someone who really appeals to them, but other than that they are content to talk to the various prey species unless someone does something to annoy them or the player actively encourages them to eat someone.
I think the solution is going to be to make the eating scenes single turn events. Unfortunately, this means rewriting the eating scenes for every single character. I've made a little progress with that, but the (already very late) next update will likely take a long time.
As for using them as items, they pretty much are already. The player can talk the into following and then trade them away as necessary.
Pretty fun! I especially like the details when you "look" at a recently-fed predator. I would love for it to have a katamari-like mechanic where you can predate your way to dominance.
Nice start! The details in "looking" is great.
I like that there's Weight Gain in it, and prey's size matters(like, Tarros is considered as a large meal for Mydras).
Posted by nyanyan 8 years ago Report
Pretty good. Not much detail in any of the scenes so far, and not much content. But I'm quite interested to see this get bigger. Good luck.
I do have an idea/suggestion: How about for those that want to stay a certain specie but still want to eat people?
For instance, a way to increase size without changing species.
I'm not complaining, since I went from mouse to the next 'size' and nothing changed when eating the one you can eat.
But I like the idea of a mouse eventually eating a dragon xP
Posted by BizzareBlue 8 years ago Report
Currently the game keeps track of who is large enough to eat who purely by species so it isn't possible to have a mouse eating a dragon (or in fact anyone who isn't a mouse). I might change this to make an exception for the player later, but it will probably not be a change that gets implemented very soon. Sorry.
Posted by nyanyan 8 years ago Report
Like I said, just an idea/suggestion. I wasn't expecting it 'Right Now' or anything.
I just thought I'd bring up my thoughts and see if they grab your attention.
Posted by BizzareBlue 8 years ago Report
It's definitely a good point though. A lot of people have a species they would prefer to play as, so it would make more sense if the player was able to increase size without having to change species.
Posted by kibacheetah 8 years ago Report
oooh cool ^^
im not sure if ive done everything, but id love to see more content in this <3
Posted by BizzareBlue 8 years ago Report
Thanks, I'm working on some more content. More characters and the next potion should turn up soon.
Posted by Skittles209 8 years ago Report
Not bad, good flow and solvable puzzles.
Posted by BizzareBlue 8 years ago Report
Thanks. Most of the current puzzles focus on giving the right thing (or person) to someone, but there should be some more soon.
Posted by Skittles209 8 years ago Report
Just curious, because it just now occurred to me. How will we know if you update the game? Your blogs?
Posted by BizzareBlue 8 years ago Report
I'll probably post the link as another submission and leave this one for anyone who wants to use the old code. Unfortunately, I'm not going likely to get the second version out any time soon. I've hit some major problems with what happens if you eat or move people who are eating or being eaten by some else. Until I get that behavior sorted out progress is very limited.
Posted by Skittles209 8 years ago Report
Moving the individuals themselves or after they accomplish whatever task that is assigned to them?
Posted by BizzareBlue 8 years ago Report
Either. If a character is being eaten and then, for any reason (such as following the player, or being eaten by someone else, or a script that moves them when certain conditions are met), leaves the room the predator is in they are either going to disappear without explanation once the swallow scene finishes, or the scene has to stop which causes its own problems.
I thought I was nearly ready to post the next update as I had managed to find and block almost every way this could happen, but then I realized that the same problem occurs if a predator leaves the room, leaving the prey causing the prey to still be treated as if they were being eaten but without anyone doing the eating.
I still am prodding at this occasionally to try and sort it out but it looks like I need another major rewrite before I have anything ready to post.
Posted by Skittles209 8 years ago Report
Sounds like something similar to Flexible Infection. One of the Flexible Survival games. Infection features walking NPCs and I think might provide a solution to your problem if you either ask the creator or know how to reverse engineer. Otherwise, maybe there needs to be an extra line of code added or detracted that forces predator and prey in a lock, long enough for their perspective actions to be completed?
Thought I might be able to help. Sorry.
Posted by BizzareBlue 8 years ago Report
That is an interesting game. Lacks vore (that I could find) but was still fun to play. A lock on both the predator and the prey is one way of getting round the problem, but it's hard to do get inform to block all movement. in that way. The other way would be to make all vore take up a single turn. This makes a lot of things much simpler but means rewriting most of the descriptions and prevents the player from being able to distract predators by handing someone over and doing something sneaky while they are swallowing their meal.
Posted by Skittles209 8 years ago Report
Are the distractions needed? If you going for realism of the events, that may be the issue. As the predator will feast on the first they see. (Perhaps a way to direct prey to enter a room first?)
You could just have the NPCs used similar to items. I think Talosaurn's "The Lodge" does something similar to this. Or JuiveFox's "Vore Street" on this site.
This would, theoretically, make it possible for the player to distract the would-be predator with an item, or prey.
Posted by BizzareBlue 8 years ago Report
Yeah, it's a little unrealistic that the predators usually wait until you suggest it before eating someone, but it would be difficult to make the game work if every predator pounced on you the moment you entered the room. The solution I was aiming for is that (with a few exceptions) most of the predators in the hotel are not actively hunting. They'll pounce on someone who really appeals to them, but other than that they are content to talk to the various prey species unless someone does something to annoy them or the player actively encourages them to eat someone.
I think the solution is going to be to make the eating scenes single turn events. Unfortunately, this means rewriting the eating scenes for every single character. I've made a little progress with that, but the (already very late) next update will likely take a long time.
As for using them as items, they pretty much are already. The player can talk the into following and then trade them away as necessary.
Posted by Skittles209 8 years ago Report
Well take your time and do your best.
Posted by ShadowedFigure 8 years ago Report
Pretty fun! I especially like the details when you "look" at a recently-fed predator. I would love for it to have a katamari-like mechanic where you can predate your way to dominance.
Posted by BizzareBlue 8 years ago Report
Thanks. The ability to work your way up the food chain is on my list of things to implement eventually.
Posted by dddddd2 8 years ago Report
Nice start! The details in "looking" is great.
I like that there's Weight Gain in it, and prey's size matters(like, Tarros is considered as a large meal for Mydras).
Posted by BizzareBlue 8 years ago Report
Thanks. Glad you liked it so far. There should be some more content coming soon.