It's a good start, and a good leap to a more realistic style compared to some of your previous works, which certainly were more cartoony. That's not a bad thing, but it helps to have variety as an artist.
I will say though, that her proportions seem slightly off, namely her arm length. They seem somewhat stubby, as well as the upper arm being a little more thick than I would've done. The leg crossing over the other one, that thigh looks too thin compared to how far back her shin/calves are extending. Also, the hand on her hip has very odd looking fingers, as well as arrangement of em if they were on a hand. Hands and fingers will always be tough, but it's worth pointing these out regardless. Ah, and the prey's size relative to her is kinda tiny. But that could be intentional size difference.
Also, it might just be me but, does her top half seem to go one way, and her legs are going a little bit off to the left of em? I'm not sure if it's a genuine issue or my eyes playing tricks on me, but it feels like she's turning just a bit midway. I'll chaulk it up to possible same-size shenanigans.
So yeah, I may have a lot to criticize, but as far as practice goes it's a good sign. A lot to improve on, but that just means more chances to make artwork.
I may have messed up in the spacing on one of the legs. Admittedly I need to work on getting my shots right and how to convey distance better.
The hands are kinda blegh. I need to practice at this more at some point in time since I've only really done very simple looking hands and stuff like this is a new field to me.
Didn't notice the arm length, Honestly I may have just botched the proportions in general to cause that. I think it may be caused by the inconsistent pose I made for her.
I appreciate the criticism though. Any guidance helps for someone who only knows the literal minimum of this all.
In the case of the thighs, I would say it's not necessarily conveying distance, though improving that isn't a bad thing to do. I think just improving your understanding and usage of shapes will do more for you in cases like this.
Hands are, like I said, always tough and will never be a comfort area. But it's worth investing time looking into how a hand's muscle and skin can stretch n' stuff. Composition of a hand too. It's more than just a ball with 5 cylinders attached.
Arm length being too short is usually the sign of an artist who's none too familiar with realistic proportions. Like the human body is typically 8 heads tall, hands and arms should reach mid-thigh, etc. Big name artists on here make this mistake too, so you aren't alone. But, it's also easy to avoid too. Same goes for any proportions.
And hey, anytime. I'm no artist myself, but one look at my favorites and you'll see I collab with quite a few. I've pointed out errors before, and I sure won't anytime soon.
Posted by Vdiem 7 years ago Report
You look to have improved a lot form your past pieces.
Posted by TinkuTink 7 years ago Report
Its just me finally figuring out how to tackle painting. Really its extremely rough, but it is a start nonetheless.
Posted by Vdiem 7 years ago Report
The roughness adds to the charm. But the hand is a size or too large. You have to start somewhere but this is a very great starting point. Hands down!
Posted by ThatBrassyGuy 7 years ago Report
That's really well done; I agree with Vdiem for sure. This is a really good starting painting.
And yes, the hand does look a tiny bit too big.
Posted by hibbyjibby 7 years ago Report
It's a good start, and a good leap to a more realistic style compared to some of your previous works, which certainly were more cartoony. That's not a bad thing, but it helps to have variety as an artist.
I will say though, that her proportions seem slightly off, namely her arm length. They seem somewhat stubby, as well as the upper arm being a little more thick than I would've done. The leg crossing over the other one, that thigh looks too thin compared to how far back her shin/calves are extending. Also, the hand on her hip has very odd looking fingers, as well as arrangement of em if they were on a hand. Hands and fingers will always be tough, but it's worth pointing these out regardless. Ah, and the prey's size relative to her is kinda tiny. But that could be intentional size difference.
Also, it might just be me but, does her top half seem to go one way, and her legs are going a little bit off to the left of em? I'm not sure if it's a genuine issue or my eyes playing tricks on me, but it feels like she's turning just a bit midway. I'll chaulk it up to possible same-size shenanigans.
So yeah, I may have a lot to criticize, but as far as practice goes it's a good sign. A lot to improve on, but that just means more chances to make artwork.
Posted by TinkuTink 7 years ago Report
I may have messed up in the spacing on one of the legs. Admittedly I need to work on getting my shots right and how to convey distance better.
The hands are kinda blegh. I need to practice at this more at some point in time since I've only really done very simple looking hands and stuff like this is a new field to me.
Didn't notice the arm length, Honestly I may have just botched the proportions in general to cause that. I think it may be caused by the inconsistent pose I made for her.
I appreciate the criticism though. Any guidance helps for someone who only knows the literal minimum of this all.
Posted by hibbyjibby 7 years ago Report
In the case of the thighs, I would say it's not necessarily conveying distance, though improving that isn't a bad thing to do. I think just improving your understanding and usage of shapes will do more for you in cases like this.
Hands are, like I said, always tough and will never be a comfort area. But it's worth investing time looking into how a hand's muscle and skin can stretch n' stuff. Composition of a hand too. It's more than just a ball with 5 cylinders attached.
Arm length being too short is usually the sign of an artist who's none too familiar with realistic proportions. Like the human body is typically 8 heads tall, hands and arms should reach mid-thigh, etc. Big name artists on here make this mistake too, so you aren't alone. But, it's also easy to avoid too. Same goes for any proportions.
And hey, anytime. I'm no artist myself, but one look at my favorites and you'll see I collab with quite a few. I've pointed out errors before, and I sure won't anytime soon.
Posted by LunaraMoth 7 years ago Report
Snek has legs
Posted by [Dinobonoid] 7 years ago Report
She's very cute, and the painterly style is working quite nicely.
Posted by TinkuTink 7 years ago Report
Ye!
Posted by nnn4463 7 years ago Report
Oh a real nice looking belly
Posted by IsistheKitsune 7 years ago Report
She's a cutie.