Archive > Archives of the Divine Scribes > Milestones > Items Specials > 256
Expand
Add to favorites | Full Size | Download
< < Previous   Next > >
256 By ZeldaNoVorsu -- Report

This was an idea I had when I noticed I'd reached 255 items. The classic NES was an 8-bit system, meaning there was 2^8 = 256 values a bit could take. This was reflected in the original Zelda as you could have a max of 255 of certain items, such as Rupees, because the value for them could go from 0-255. This bit of computer science nerdism inspired me to make a Zelda I themed pixel art to celebrate having 256 items. I had an ambitious idea involving animated panels and everything, but that started to take too long to figure out, so I took the good part I had and then wrote out what would have happened underneath. Enjoy!

Comment on 256

Please login to post a comment.

Comments
TheRPKing

Posted by TheRPKing 5 years ago Report

Great story

ZeldaNoVorsu

Posted by ZeldaNoVorsu 5 years ago Report

Thanks!

SmaxTheDestroyer

Posted by SmaxTheDestroyer 5 years ago Report

Great one!

derpsquid42

Posted by derpsquid42 5 years ago Report

Yeah, the old 256 limit. Kind of annoying when you hit the limit, since there were quite a few expensive items to get. I think I had to grind a bit for the last few expansions.