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Protector V By Kiyoa -- Report

Uploaded: 1 year ago

Views: 9,791

File size: 437.00 KiB

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Comments: 10

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A doodle from the last stream (plus a bit of additional cleanup); sort of got Defender vibes to it, as hungry space pirates are along to "invite" all the cute space babes aboard their galleon for lunch.

Seems a bit impersonal for an actual vore game, though.

Anyway, this Sunday, ~10 AM MST, I will be doing another sketch commission stream. Hope to see you there.

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Comments
carlj

Posted by carlj 1 year ago Report

I do hope that one day you can make a Vore Game out of your ideas ^^

Kiyoa

Posted by Kiyoa 1 year ago Report

I'd love to, though in this case I think this is more fun as an illustration that it'd be as an actual game

SnekTamerPoms

Posted by SnekTamerPoms 1 year ago Report

Hehe hungry pirates

Kiyoa

Posted by Kiyoa 1 year ago Report

indeed =3

SnekTamerPoms

Posted by SnekTamerPoms 1 year ago Report

I look forward to the stream! They are so fun!

Kaos Dragon

Posted by Kaos Dragon 1 year ago Report

>Seems a bit impersonal for an actual vore game, though.

Perhaps "lunch" could be something like a minigame to play between levels, or a section of screen that shows the babes getting nommed as you capture them?

Kiyoa

Posted by Kiyoa 1 year ago Report

maybe, but it also seems a bit removed from the game itself, in which case it might be better to just make the minigame the game

SirHugsalot

Posted by SirHugsalot 1 year ago Report

I never heard of Defender, it looks interesting!
With that said, this piece, and your description, really gives me the image of a game where you're a pirate having shenanigans on a planet, picking up women with your tractor beam. When the defenses arrive, destroy enemy ships to expose the pretty little pilots, use your tractor beam to capture them before they hit the ground; they hit the ground, they'll book it off screen (harder to catch but still possible). They escape, they come back, either on the same level, or maybe the next, in a stronger ship (Hmmm....). In between levels, you can enjoy your bounty of beauties in a variety of dining options. Eat them yourself to level up, or give them to your crew's officers to level up specific aspects of your ship. The thiccer the girl, the more points she gives.
Ooph, more ideas are coming in, I'd better stop.

Kiyoa

Posted by Kiyoa 1 year ago Report

hmmm. maybe sort of a... tactics shmup? deploying minion ships to nab cuties and loot, while fighting off defenders, with a sort of mini-game section between levels? hmmm... I'd prefer more direct integration with the vore, I think, but it might actually work.

SirHugsalot

Posted by SirHugsalot 1 year ago Report

OH JEEZ, I wasn't expecting you to respond to this dump of text, the sketch is months old and I was just getting my thoughts down! ????

But since you gave your thoughts, hmmm! While I pictured a sidescrolling arcade style game, I'm always into tactic mechanics. Obviously, you have your homeship, and perhaps there are two other types you employ - gunboats to help with enemy management, and lootboats to capture the booty that is found both on the map and dropped by enemies. Map-spawned loot (both obvious and hidden) has more gold, while enemy ships drop more scrap to both heal your ships and upgrade them in between missions. Cuties could be separated in much the same way, civilians on the map and pilots from the ships (beyond cosmetic differences, thoughts on their mechanical differences pending - maybe some pilots can be recruited, but that could be an unneeded complexity depending on the game's scope).
As for the mini game... maybe an overhead maze arcade game where you have to corral all the girls you captured (your crew just dumps them in the "brig" and worries about organization later). Run around, eat a few (experience/upgrade points for you), pick up and deliver the rest to the kitchen chute/elevator (points for your crew). Maybe the captured pilots actually fight back here, so be wary.

Ah, there I go again....