Archive > ImaginaryZ > Flash > Barbftr MONSTERMAKER 2014-10-27

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Barbftr MONSTERMAKER 2014-10-27 By ImaginaryZ -- Report

Uploaded: 10 years ago

Views: 15,300

File size: 3.92 MiB

MIME Type: application/x-shockwave-flash

Comments: 26

Favorites: 42

External mode is nearly complete, please make your enemies with the ExternalTemplate2.fla in the monstermaker.

More updates. Anthro Rex has a LOT of attacks. Proves shrinking, minigames, clip syncing, tossing/y motion, hugs/non attack victory all work.

Play more here: http://www.furaffinity.net/view/8840199/

Download MonsterMaker to make your own monsters here (requires flash exported to AS2.0):

https://mega.co.nz/#!5cZ30boB!0wX8kLqtdDztRAHbOrKzwsrP5f3BWZDhRlZP6utOiBU
http://aryion.com/content/imaginaryzs-junk -> "Barbftr MONSTERMAKER 2014_10_27.zip"

This will be the placeholder for any updates to the monstermaker. This is a "Demo" of what you CAN do with the system, with examples that are likely unfinished.

IF you use Flash8 to make monsters, we can integrate them. ELSE use the new external feature, and you can share with anyone using any flash exporting to AS2.0

Leave any suggestions here in the comments.

Thanks, and enjoy.

CHANGELOG SNIPPET:
2014-10-27
Error: shadow plays when paused for ext. clips
FIXED: Sometimes, ext. clips are not scaled right when they load
FIXED: Sounds play when ext clips are loaded
2014-10-20
DONE Error: pausing while shrunk == seziure
Added:
New external enemy format EXACTLY mimics internal format. Use this for making monsters.
external.xml so you can load a list of your own external enemies.
G.setPostSync( Obj, func ); //This function is called AFTER all the syncing is done (for well positioned animations) function is of the form function( G, Obj, extra ){};
2014-10-17
G.victoryStatus(); //0 means NO victory, 1 == given, -1 == kill
G.victoryRequest( nextenemy ); //Instantly win against enemy WITHOUT killing them (make each enemy a "maze" to solve...) if nextenemy isn't defined, goes in order.
RAPIDLY TAPPING DOWN == Attack Mode Change (pet mode/attack mode)
G.getPlayerMode(); //Returns the player mode. 0 is normal, 1 is "hug" mode (pet)
G.enemySetAllowPets( doit ); //Allow PETTING of this enemy (you must have a "hitp" animation) if set to 1. 0 disables petting! (default)
2014-10-16
G.syncSubclip( main, subclip, animation, callback ); //For internal shots and other sync clips, keeps the subclip synchronized with the main animations offset correctly. (must match # of frames 1:1) Can also call a function (G, obj, target) after applying animation sync.
2014-10-14
G.setPlayerScale( val ) //Set player scale (100 is default) Note your monster should be carefult to notice player is scaled; and have the victim clips handled as needed....
G.getPlayerScale()//Get player scale (100 is default) Note your monster should be carefult to notice player is scaled; and have the victim clips handled as needed....
G.syncSubclip( main, subclip, animation ); //For internal shots and other sync clips, keeps the subclip synchronized with the main animations offset correctly. (must match # of frames 1:1)
2014-09-06
G.pointsSetPerDamage( value ) //Set the points recieved per HP of damage dealt to enemy (0 is disable!)
G.pointsAdd( amount, dontuselog ) //Add this many points to the player's score for this battle. Optionally, you can disable the logging of these points by seeting the second argument to 1
G.pointsGet( amount ) //Get current total points scored
G.pointsGetFightDelta( amount ) //Get current number of points scored since the start of the current battle
G.enemySetIgnoreWeakHits( value ); //If set to 0 or higher, attacks that do that amount of damage or LESS will not play hit animations. Set to -1 for normal, or pass no arguments.
G.setHMLDef( vh, vm, vl ); //Sets the high, medium and low defense stats in one call.
G.setHMLAtk( vh, vm, vl ); //Sets the high, medium and low attack stats in one call.


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Comments
DragonqueenShyvana

Posted by DragonqueenShyvana 10 years ago Report

control is bad

ImaginaryZ

Posted by ImaginaryZ 10 years ago Report

I believe you mean control is HILARIOUS XD 1 button, 4 directions... remind you of something?

soline

Posted by soline 10 years ago Report

Just want to comment and say onepiecelover is a troll, ignore them, your game is and has been awesome since you first posted it. Thank you so much for uploading this, I've always wanted to have a go at making monsters for it, and now I can put off the ability to do so! xD

DragonqueenShyvana

Posted by DragonqueenShyvana 10 years ago Report

can you do a girl eats girl game ?^^

ImaginaryZ

Posted by ImaginaryZ 10 years ago Report

It's a monster maker! make it so. I prefer monsters eating girls myself, so probably someone else would have to add a girl predator.

Royal_Starlord

Posted by Royal_Starlord 10 years ago Report

Game mechanic suggestions huh?
Well, the struggle and pleasing is pretty good in my opinion, but how about fleshing out how Barb attacks? But to do that, I can imagine some changes to occur with the current control scheme.

Oh like say... A for attack, S for defend, D for jumping and F for using an item for example.
The arrow keys can be used to change the context of Barbs actions. Such as A + ^ does a high attack, A + v does a low attack, and A + towards does a rush attack that pushes the monster away. Oh oh and holding down A can charge the normal attack into a heavy one! Health potions or temporary stat boost potions might be good. :3

But then that would mean to make the monsters use a specific attack, you need different keys. Maybe the numpad can work in this case?

Although, I would LOVE to see a player controlled monster option. That would be SUPER! :D

ImaginaryZ

Posted by ImaginaryZ 10 years ago Report

Sounds like you never saw the RX8 stuff! This POS barbftr game is pretty much really limited as you noticed; the enemies dictacte how effective attacks are actually, so each one can react in a unique way to each kind of attack (There were some other unfinished ones I didn't include here that react interestingly, like requiring specific attacks or jumping back to dodge)
I think the mouse controls still work, but it's borked. I wish it would work on my phone.
You can control the monsters. Use the WASD F keys. It is after all a crappy game excuse to make vore animations XD

Hm; the defense is in there, but everyone seems to ignore it XD I'll look into making that work correctly. Charge attacks are a good idea, I'll put that on the list too. Do you think guidance based controls would make sense, like drag operations == attacks?

Royal_Starlord

Posted by Royal_Starlord 10 years ago Report

Guidance based controls? Uhm... maybe? :U

Royal_Starlord

Posted by Royal_Starlord 10 years ago Report

Like... click and drag or just holding down the spacebar for a bit to charge the charge attack?

harryvore

Posted by harryvore 10 years ago Report

i wish that you could eat the enemies

xsharinganx2

Posted by xsharinganx2 10 years ago Report

is Qu Tii ever going to the full version mod set 3? or striaght to Rx8?

ImaginaryZ

Posted by ImaginaryZ 10 years ago Report

I dunno! Qu is a one off, but I loves em dearly. The nice thing is, once it's in a form like this, it inspires more stuff.

xsharinganx2

Posted by xsharinganx2 10 years ago Report

hopefully somthing similar to him gets in RX8 or the mod set 3 i love him <3

gigaredpanther

Posted by gigaredpanther 10 years ago Report

To this day, that raptor is the cutest damn thing in vore.

ImaginaryZ

Posted by ImaginaryZ 10 years ago Report

Dawwww; well thanks! I'm sure it's glad to eat you~

gurra981

Posted by gurra981 10 years ago Report

i go to is link http://www.furaffinity.net/view/8840199/ and it onlt say dis! :c

You are not allowed to view this image.

why? :c

ImaginaryZ

Posted by ImaginaryZ 10 years ago Report

Because it contains mature content; you'll have to allow mature content to view it. My Fa -> Account Management -> Account Settings -> Content Maturity Filter

Jaxed

Posted by Jaxed 10 years ago Report

Can you only hug one of the monsters currently?

ImaginaryZ

Posted by ImaginaryZ 10 years ago Report

correct; A enemy has to "G.enemySetAllowPets( 1 )" before they can be "hugged". Only the anthro rex does this at the moment.

panolito

Posted by panolito 10 years ago Report

Do i have a bug or one of the monsters is invisible? :O

ImaginaryZ

Posted by ImaginaryZ 10 years ago Report

It might be the external; which is a direct URL load. So it should tell you it's broked now XD

Lucca_Manadragon

Posted by Lucca_Manadragon 10 years ago Report

Eager to see what becomes of the roo :3

ImaginaryZ

Posted by ImaginaryZ 10 years ago Report

It needs work! and someone to do it XD

Lucca_Manadragon

Posted by Lucca_Manadragon 10 years ago Report

X3 had i the ability to do so i would

BenMan888

Posted by BenMan888 10 years ago Report

nothing's appearing for me here

reptilemk5

Posted by reptilemk5 10 years ago Report

Why won't the game load on my browser?